“Why Do Attempts to Look Manga-Style Tend to Go Wrong?”

I’ve never been able to pinpoint the exact causes for why drawing “manga” style typically doesn’t look quite right, but there’s some things I’ve noticed that I think point towards why this tends to be the case.

The artists did not grow up in the culture. I had a Japanese teacher who one day as part of a vocabulary exercise brought into class a drawing she made of a “handsome guy.” Now, my teacher was not an artist, but the picture she drew was clearly that of a manga-style character and nothing seemed out of place. It was just, when drawing a cartoon character who’s supposed to look stereotypically handsome, this is how it turns out. While I don’t think not growing up in Japan or Japanese precludes an artist from developing that style, I think you can see how growing up in different environments with different artistic influences can change how even a normal person draws or sees drawings, let alone a professional.

But what then are those stylistic differences? Why is it that a manga artist who draws super realistically can still feel naturally like manga? Why is it that even a lot of the non-Japanese artists who get the basic visuals right (i.e. understanding that it’s not just big eyes and small mouths) still tend to produce works that jar you out of the illusion?

The first big one is the different philosophies in paneling. Traditionally in manga, the flow of panels is very important to the story, with emphasis on the concept of “flow.” That’s not really an official term or anything, but it’s one I like to use. Manga are typically designed to have the readers’ eyes be guided smoothly through the page, from one panel to the next, with everything in the panel, art and word bubbles and all, facilitating this flow. While American comics for example also take care to utilize word bubbles in strategic areas to help move the reader along, traditionally the American comic has been about having self-contained panels, each of which encapsulates everything going on at the time, a perfectly stilled moment. I’m reminded of when Grant Morrison in an interview after Final Crisis said, “We talk about events all the time. Well, why can’t every panel be an event?” In a way, he’s not far off from the tradition of Western-style comics, whether it’s indie, superheroes, or newspaper gag strips. It’s also what I think is the real difference between “compressed” and “decompressed” storytelling.

Basically, think of manga as a river, and American comics as a series of ponds. While of course there’s more to comics than just America and Japan, I’m simplifying for the sake of what little claims to brevity I have left. And while there are exceptions on both sides, take note how a manga with not as much “flow” such as Space Adventure Cobra or Nausicaa do well in the west, particularly Europe where highly illustrative backgrounds tend to be emphasized, or how an American comic with a strong sense of visual “flow” in Little Nemo could be seen fondly in Japan (at least I believe it is, if someone can correct me, please do so).

And then there’s other smaller things. Scott McCloud in Understanding Comics for example talks about how back when romance stories in American comics were more common, they still tended to compose scenes as if all of the characters were figures placed in a room. Contrast this with shoujo manga, which tends to emphasize the emotional over the physical; it’s not as important that you know where characters are standing.

But that only applies to manga, right? What about all those cartoons that try, but don’t quite get it. Your Teen Titans and Totally Spies and what-not. There, I’m not as certain about it, but I think it just has to do with what’s considered common in Japanese Animation to the point of it being ingrained into the system. I think the most prominent example of this might be animating on the 3’s, which means changing the image on every third frame instead of every second one as is common with American cartoons. This was originally one of many necessary money-saving techniques for anime on limited budgets as far back as Astro Boy, and what ended up happening was that stuff like animating on 3’s and using lots of stills and closeups, stuff which had its origins in having scarily low budgets, began to be embraced and improved upon and mastered until it in essence became the style anime is known for. What’s important here is the way in which factors such as these influenced the sense of timing that anime tends to have, and if you don’t understand that sense of timing then it becomes difficult to replicate it. Anime has a unique sense of timing.

To summarize, what makes manga seem like manga and what makes anime seem like anime goes deeper than how the characters or backgrounds look, all the way to how the story is told through the visuals. Another important thing to remember is that this is less about quality, or why one is “better” or “worse” than the other, and more about why things are the way they are from the worst comics to the best ones. If you were to compare X-Men: Misfits, an American comic trying to be manga, and that Japanese X-Men manga I posted about a while back, a Japanese comic trying to be American, you’d see that neither one is able to fully escape their origins. Whether these are the most significant factors, I don’t know, but that’s what I’ve seen.

 

I’ve never been able to pinpoint the exact causes for why drawing “manga” style typically doesn’t look quite right, but there’s some things I’ve noticed that I think point towards why this tends to be the case.

The artists did not grow up in the culture. I had a Japanese teacher who one day as part of a vocabulary exercise brought into class a drawing she made of a “handsome guy.” Now, my teacher was not an artist, but the picture she drew was clearly that of a manga-style character and nothing seemed out of place. It was just, when drawing a cartoon character who’s supposed to look stereotypically handsome, this is how it turns out. While I don’t think not growing up in Japan or Japanese precludes an artist from developing that style, I think you can see how growing up in different environments with different artistic influences can change how even a normal person draws or sees drawings, let alone a professional.

But what then are those stylistic differences? Why is it that a manga artist who draws super realistically can still feel naturally like manga? Why is it that even a lot of the non-Japanese artists who get the basic visuals right (i.e. understanding that it’s not just big eyes and small mouths) still tend to produce works that jar you out of the illusion?

The first big one is the different philosophies in paneling. Traditionally in manga, the flow of panels is very important to the story, with emphasis on the concept of “flow.” That’s not really an official term or anything, but it’s one I like to use. Manga are typically designed to have the readers’ eyes be guided smoothly through the page, from one panel to the next, with everything in the panel, art and word bubbles and all, facilitating this flow. While American comics for example also take care to utilize word bubbles in strategic areas to help move the reader along, traditionally the American comic has been about having self-contained panels, each of which encapsulates everything going on at the time, a perfectly stilled moment. I’m reminded of when Grant Morrison in an interview after Final Crisis said, “We talk about events all the time. Well, why can’t every panel be an event?” In a way, he’s not far off from the tradition of Western-style comics, whether it’s indie, superheroes, or newspaper gag strips. It’s also what I think is the real difference between “compressed” and “decompressed” storytelling.

Basically, think of manga as a river, and American comics as a series of ponds. While of course there’s more to comics than just America and Japan, I’m simplifying for the sake of what little claims to brevity I have left. And while there are exceptions on both sides, take note how a manga with not as much “flow” such as Space Adventure Cobra or Nausicaa do well in the west, particularly Europe where highly illustrative backgrounds tend to be emphasized, or how an American comic with a strong sense of visual “flow” in Little Nemo could be seen fondly in Japan (at least I believe it is, if someone can correct me, please do so).

And then there’s other smaller things. Scott McCloud in Understanding Comics for example talks about how back when romance stories in American comics were more common, they still tended to compose scenes as if all of the characters were figures placed in a room. Contrast this with shoujo manga, which tends to emphasize the emotional over the physical; it’s not as important that you know where characters are standing.

But that only applies to manga, right? What about all those cartoons that try, but don’t quite get it. Your Teen Titans and Totally Spies and what-not. There, I’m not as certain about it, but I think it just has to do with what’s considered common in Japanese Animation to the point of it being ingrained into the system. I think the most prominent example of this might be animating on the 3’s, which means changing the image on every third frame instead of every second one as is common with American cartoons. This was originally one of many necessary money-saving techniques for anime on limited budgets as far back as Astro Boy, and what ended up happening was that stuff like animating on 3’s and using lots of stills and closeups, stuff which had its origins in having scarily low budgets, began to be embraced and improved upon and mastered until it in essence became the style anime is known for. What’s important here is the way in which factors such as these influenced the sense of timing that anime tends to have, and if you don’t understand that sense of timing then it becomes difficult to replicate it. Anime has a unique sense of timing.

To summarize, what makes manga seem like manga and what makes anime seem like anime goes deeper than how the characters or backgrounds look, all the way to how the story is told through the visuals. Another important thing to remember is that this is less about quality, or why one is “better” or “worse” than the other, and more about why things are the way they are from the worst comics to the best ones. If you were to compare X-Men: Misfits, an American comic trying to be manga, and that Japanese X-Men manga I posted, a Japanese comic trying to be American, you’d see that neither one is able to fully escape their origins. Whether these are the most significant factors, I don’t know, but that’s what I’ve seen.