A couple of days ago Google had a Doodle celebrating the birthday of the creator of Ultraman, Tsuburaya Eiji. I wrote a post over at the Waku Waku +NYC Blog talking about the influence and impact of Ultraman. It talks about the Australian Ultraman, Evangelion, and more.
Over the past month, Ogiue Maniax finally hit the $100 mark on Patreon. I think that’s a pretty great milestone, and I’m thankful to everyone who’s helped out. I would consider this one of the more important events as of late, except that I actually also recently received my PhD and that kind of trumps everything else. Looking back, my academic achievement is a direct extension of a route that began with Ogiue Maniax all those years ago, and having my writing be appreciated on multiple levels fills me with a sense of wonderful pride (that’s also fleeting because I’m kind of self-doubting).
This month’s special Patreon sponsors are:
Both Patreon-sponsored posts this month had interesting topics, I think. Touhou, Kantai Collection, and the Idea of the Controlled Fandom Experience is a post that came out of a request to talk about Touhou in general, but because Touhou is in such a different place compared to where it really began to make a mark in the English-speaking fandom, and because there’s so much competition in the mental space of otaku, I had to make it about Kantai Collection as well. For the other one, Miyamoto Ariana, “Japanese-ness,” and Black Cosplay, I’m not someone who normally thinks about beauty competitions or even cosplay, but the achievement by Miyamoto I think inevitably ties to a lot of ideas about identity and identity politics that even extends to the cosplay community.
This past month I also went and replaced my old Patreon milestone, the internet meme post, with a new challenge. At $150 I will now write a genuinely negative review of Genshiken, focusing mainly on its flaws (and not fake mascots ever). As my favorite manga ever, and because I tend to be positive overall with the blog, I see this as a challenge for myself. If you’re interested in seeing me squirm, this is your chance.
I still want to think about the whole Skype conversation reward, but it’s more a time concern than anything else at this point. I also am not sure how valuable talking to me actually is. Maybe once I get myself a silky smooth baritone voice, I can bump it up something fierce.
In a recent chapter of UQ Holder!, the main character Konoe Touta gets a lesson in how to mask one of his greatest weaknesses. To make a point, his teacher mentions a certain famous mahjong player who suffered from narcolepsy. That player is actually Kojima Takeo, the most well-known mahjong expert in Japan.
Nicknamed “Mr. Mahjong,” Kojima has been active for decades and even still plays today. Last year, he attended the World Riichi Championship in France along with his fellow players from the Japan Professional Mahjong League.
You can see him in action in this video:
And here he is showing you how to cheat at mahjong:
Cutie Panther is one of my favorite Love Live! songs. It’s intense, has a catchy beat and melody, and stands out from most of the other stuff that comes out of that franchise. When you actually listen to the lyrics though, it ends up sounding like something a stalker (or maybe a yandere character?) would be thinking.
Below are some of the choice lines. Translation is taken from this School Idol Festival wiki.
(Who are you with?
No way, you’re not allowed to be with anyone besides me)
I love you! You should be falling in love with me
I love you! That’s the right thing to do
Icy words, a gentle gaze… The prize at stake is you!
The rules of love are so hot
They exist to be broken
I miss you! It’s not wrong if it’s out of love
I miss you! That’s what intense love is like
Again, I don’t think this ruins the song, as it’s still my #2, but it sure does make them sound like stalkers! Also, there’s a history of catchy yet creepy-sounding songs, including a lot of old denpa songs (is that still a thing?) from visual novels. The most famous stalker song is probably “Every Breath You Take” by The Police:
If you’re curious, my ranking for Love Live songs is 1) After School Navigators 2) Cutie Panther 3) Shocking Party
The previous chapter of Genshiken ended with most of the characters pairing off in unexpected ways (none of them romantic), setting up the anticipation that there would be some intriguing interactions that go outside of the normal range that Genshiken has been using as of late. In this regard, Chapter 113 is far from being a disappointment.
After Yoshitake finally reins in her history otaku nature and ceases to be a tour guide through the shrines of Nikkou, all of the groups do their own special thing. For this reason, for this month’s review I think it’s worth talking about each notable pair on their own.
Madarame and Yoshitake
In a lot of harem manga, the characters that act as if they’re stringing the main character along through feigned expressions of affection often fall into the category of the harem as well. Because they show the possibility, they’re part of the fantasy too, even if they’re supposed to be tongue in cheek. Not so with Yoshitake. She drags Madarame away not only to spark the fire among the characters who actually are interested in Madarame, but also slyly manipulates Madarame as well by making it seem as if she’s also into him. Perhaps I’m reading too much into it, but the reaction on Madarame’s face seems less like surprise and more like, “Oh no, not again,” which when you think about it is a far cry from where he was originally in Genshiken.
Yajima and Kuchiki
Kuchiki wants what Madarame has but he’ll never get it because it’s hard to imagine too many girls who would like Kuchiki’s personality (then again he did have a girlfriend once upon a time). At the same time, their mildly venomous conversation has a lot of grains of truth being sifted. Kuchiki mentions the appeal of the girl-boy, which is that you have the physical attraction of a female without the seeming mystery of trying to figure out how they think and feel. This actually isn’t far off from what I’ve read about the appeal of certain, shall we say, “alternative” forms of adult entertainment in anime and manga, and it even reflects something I’ve seen before in an old Ann Landers/Dear Abby, which had to do with a wife questioning if her husband was gay. Long story short, that aspect of being able to directly understand the feelings of another, whether that’s more spiritual or more physical, is something that’s understandable when you think about it. As for Kuchiki almost figuring out Yajima’s feelings for Hato, that probably has less to do with Kuchiki being perceptive and more that Yajima is often an open book (see her first meeting with Yoshitake’s “brother”).
Hato and Keiko
It’s been established that the two don’t really get along, and this chapter I think really shows the foundation of why that’s the case. Essentially, both Hato and Keiko believe that the other is somehow manipulating Madarame. Hato believes Keiko is just stringing him along, while Keiko sees Hato’s personality as an ideal construct, pleasing but artificial. Together, they both open up to each other in an antagonistic manner, giving details as to what transpired in each of their respective close encounters with Madarame. Now they both know the approximate truth, and while it can’t be said that Madarame is a two-timer, I do think Hato and Keiko have bonded in a rather bizarre yet understandable manner. That said, I think their lowered opinion of him comes from somewhat different places; with Hato it’s because of how easily Madarame was enticed, and Keiko because it connects to the whole thing about Madarame being happy about Hato’s chocolates.
I think there’s something to be said about the way that the characters of Genshiken try to exert their wills in this chapter. Yoshitake temporarily dons the role of a fawning admirer to mess with Madarame, Keiko intentionally withholds the fact that Kugayama was at her club too to make Hato think that Madarame came of his own accord, and Hato throws the events of the previous night in Keiko’s face. Nowhere is this clearer than with the fact that Angela’s time has arrived, and she’s come prepared for bear, so to speak. As soon as she finds out she’s pairing with Madarame, out come her noble familiars, barely constrained and ready to serve their master.
I’m not sure if it’s clear from my previous posts, but I love the idea of Madarame and Angela, if only because to me it’s the most hilarious. This chapter begins to prove why that’s the case, even if she probably has the slimmest chance out of the four. Will next month be the most fanservicey chapter of Genshiken ever?
Speaking of Angela and Madarame, or rather the renewed kujibiki drawing, I do find it interesting that Yoshitake’s plan to see the temple Youmeimon, the culmination of her trip to Nikkou, is derailed by construction much in the same way that her original plan to mix the group up into new and exciting pairings also backfired in terms of its original intent. It makes me wonder if this second lottery is going to also be reflected in Yoshitake somehow encountering an even more amazing sight.
Last thing of note: as seen in the first image in this post, this chapter clearly used photo references for its color pages that lend a greater amount of realism to the backgrounds, to the extent that it feels like the chapter is actually promoting tourism for Nikkou. I don’t think that’s actually the case, but Genshiken rarely goes for that look.
Alias: Big Sister (姉)
Relationship Status: Polyamorous Dating/Complicated
The older sister of a certain video game-obsessed high school boy with a mildly sadistic girlfriend, this girl spends much of her time in idle conversations with her female best friend about their sex lives and relationship issues with their respective boyfriends. However, this older sister eventually enters a relationship with not only her boyfriend but also her best friend as well.
Other than that she is less extreme compared to her best friend, nothing specific is known about the kind of fujoshi she is.
Tribe Cool Crew doesn’t get a lot of attention, at least in English media on anime. Sure, it runs on Crunchyroll, and I won’t deny that every time I tweet about the show I do get a few responses. I know my fellow fans are out there. However, because I mostly tend to talk about a particular series only a few times (the main exception being, of course, Genshiken), I often find that I’m not contributing all that much to the general awareness of a series until it’s, in a sense, too late. While I also strongly believe in giving a show a fair shake before passing a thorough judgment on it (snap judgments are okay if acknowledged as such), Tribe Cool Crew has also hit a point that reminds me more than ever of why I got into the show in the first place. So, I want to talk about it.
In Episode 33 of Tribe Cool Crew, the female lead Otosaki Kanon is having a problem. Even though she’s at this point more than established herself as a skilled and talented dancer, something feels off, as if she’s being weighed down. Over the course of the episode, Kanon is informed by multiple people that she’s not getting worse at all. Instead, she’s getting so good that, in an effort to keep in sync with everyone, and to maintain the presence of the “group” in terms of stage performance, she’s subconsciously restricting herself.
Kanon’s becoming too talented so to speak, but it isn’t jealousy that lies at the heart of the conflict of the episode, but rather Kanon’s own desire to keep everyone together. She feels herself to be the outlier in this situation, and as someone extremely self-conscious about her height (yet at the same time cognizant enough of it to use her long limbs to accentuate her dancing), the fact that she’s grown even taller and thus has even greater potential to become a “star” (what Tribe Cool Crew calls individual performers rather than dance crews) is frightening to her. What I find fascinating about all this is, then, is that it’s something of an unusual problem to have in anime.
There are plenty of anime and manga where characters have to overcome personal challenges that are defined by their own history and development within an activity. For example, Masumi in Swan, despite her talent, has to re-learn the basics of ballet because she was taught incorrectly and thus has to undo all of her bad habits before she can progress. Amuro in Mobile Suit Gundam begins to outperform the Gundam itself, but that’s more man overcoming machine. In fact, he closest thing I can think of that resembles Kanon’s predicament in recent memory is actually Aomine Daiki in Kuroko’s Basketball, who finds that his skill level becomes so overwhelmingly untouchable when he puts in actual effort that it makes the opponents give up, thus making the game of basketball itself less enjoyable. However, I find Kanon’s plight to still be unique, because the competitive aspect of street dancing doesn’t play so much into it.
In saying that Kanon might be better suited as an individual dancer, it does make me wonder if the series would ever make her the center of the team, as opposed to the main character Haneru. That would be quite the daring move indeed.
This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.
Touhou is an interesting phenomenon. Beginning as a passion project for a game developer, this ostensibly “amateur” shmup in the tradition of R-Type and Ikaruga replaces spaceships with cute girls, introducing a wide variety of characters with distinct yet generally simplistic personalities. This has given fans plenty of room to position and interpret the characters in their own way, using the barest scraps of evidence as the catalyst for imagination. While not the first franchise to encourage this, with Touhou it’s particularly noticeable given its popularity at doujin events and the like, but it’s also interesting to note what has come in a post-Touhou environment. In particular, I feel like Kantai Collection has to be viewed within this lens, and so this post is mainly about a comparison between Touhou and Kantai Collection from an outsider’s perspective.
On a personal level, outside of Magic: The Gathering, the biggest nerd fandom that I’ve barely scratched the surface of is probably Touhou. Sure, I’ve drawn a crossover fanart between Cirno and Esports personality Day, and I’m a fan of bkub (particularly his New York Comic Con special featuring “the Deadpool”), but I’ve never played any of the actual games. In fact, the only Touhou game I’ve ever played is the doujin game Mega Mari, which is more of a Mega Man game than anything else. However, I’m well aware of Touhou‘s presence, if only because my surrounding environment is “other geeks,” and inevitably among hardcore anime fans there will be Touhou fans as well.
The same goes for Kantai Collection, a browser-based strategy game where battleships are personified as cute girls, except I arguably know even less about it. I’ve watched a few episodes of the anime, I know which character design I like best (Tenryuu), and I know that the game plays with supply and demand because you have to win a lottery to even get to play it in the first place. I’m also aware that it’s become Touhou‘s rival in terms of popularity, with a big difference being that Kantai Collection actively employs popular and professional artists, whereas Touhou‘s official art is famously lacking in refinement.
The relationship between Touhou and Kantai Collection is therefore a tricky one in terms of how these respective series have prompted fan production that hinges on interpretation in their fanbases (which also have plenty of overlap). Whenever I see the two, I feel as if Touhou is primarily this product that just had an intentionally simplistic presentation that fans took and expanded into their own world. Kantai Collection, in turn, with its voiced characters, better artwork, and overall presentation invites that sort of activity from fans, and revels in being able to provide that space.
In other words, it’s as if Kantai Collection saw how Touhou inadvertently had its characters transformed into commodities through the efforts of its fans, and actively sought to replicate that through careful planning and razor-sharp marketing. That means actively trying to appeal to what fans want. Whether that’s a good thing or not is personal opinion, of course, and I’m hesitant to label it as “David vs. Goliath” in the traditional sense, especially because the border between an amateur and professional artist in Japanese games, anime, etc. can be so nebulous. However, I feel like perhaps part of what made Touhou appealing to its fans in the first place is that “amateur” environment, even if it’s indeed populated by professionals. There’s a rawness to it, a kind of unregulated frontier that’s continuously re-shaped compared to Kantai Collection with its carefully measured attributes, that makes more room for the fan to be in a sense also a creator.
I wrote a post for the Waku Waku +NYC blog about the potential significance of the word “Insight” in the sequel to Gatchaman Crowds. What’s funny is that if I never became a part of Waku Waku I probably would have never known or even thought of this.
Name: Kurihara, Hibari (栗原火雀)
Relationship Status: Single
Origin: Fate kaleid/liner PRISMA☆ILLYA
A doujinshi artist and high-level fujoshi, Kurihara Hibari’s sister Suzuka is also into BL. At one point while working on a doujinshi for Comic Marché, she runs short on ideas until Suzuka “convinces” her classmate Mimi into contributing her own secret BL fantasy.
Hibari is very confident about being a fujoshi. At one point, when Mimi begins to worry about how her newly developed fujoshi mindset might affect her friendships, Hibari tells her that any friend who can’t accept someone’s hobby is no friend at all.
Kurihara Hibari has reached the level of “kifujin,” which is described as being beyond a mere fujoshi. As evidence of this, she listens to BL Drama CDs on her speakers, implying that she cares little as to who hears them.