You are currently browsing the category archive for the ‘trends’ category.
As I imagine is the case with many fans of anime, one of the first things about anime that caught my attention, one of the things that helped make me into a fan, was the quality of openings. Whether it was the music itself or the animation that accompanied it, anime openings felt like they blew the cartoon intros I was accustomed to out of the water, not to mention the dubbed anime openings which populated American TV. This is not to say that anime music is the best music ever, but once upon a time I often felt that way.
Recently I began to reflect on this feeling. What was the appeal? What was different about them? The more I think about it, the more I believe that it has to do with the sense of melancholy, angst, and forlornness that often appears briefly in anime openings.
A lot of anime openings make the viewer feel as if they are privy to the characters’ inner turmoil. In some cases, this is almost the entire point of the opening: see, for example, the “Tsubasa Cat” arc from Bakemonogatari (warning, it’s kind of not work-safe). The Galaxy Express 999 opening above doesn’t even have characters in it. In others, this feeling will be concentrated into a single, perhaps introspective moment. Think of the first Gundam W opening and Relena in the snow, or the Slayers NEXT opening when Lina reaches for Gourry. This melancholy is even mildly present in the opening to Fist of the North Star until it roars into overdrive during the chorus, accompanied by images of Lin, Bat, and the other destitute wanderers.
However, its ubiquity doesn’t end there, as it will appear in shows you might not expect to care about that sense of melancholy in the first place, such as Bistro Recipe (aka Fighting Foodons) and Medarot (aka Medabots). The openings for these anime both feature brief scenes where the main characters appear to be lost on an emotional level, despite the fact that they’re largely absurd comedies vaguely built around the concept of competition. It even shows up in one of the openings to the Japanese dub of the 1990s X-Men cartoon!
On some level, I wonder if openings might be a make-or-break moment for some as to whether or not they become anime fans. It’s the kind of thing that can easily cause someone to exclaim from the rooftops that anime is the best, or to dismiss it for not being as aggressively powerful as, say, the 1990s X-Men opening!
This is not to say that having this quality automatically makes an opening better, even if it is what likely caught my attention every time. Rather, just the fact that so many openings in a whole slew of genres utilize it at least to some extent feels like it speaks to something more deeply ingrained into, if not Japanese society, then how anime is viewed by society. Anime has gone from having openings designed specifically for the show itself to becoming vehicles to promote musical groups and back again, and consists of both shows designed for large audiences and hardcore fans, and yet somehow these melancholic moments have persisted over the years through all of these changes. I can only believe that there is a tacit assumption that anime openings, more often than not, should on some level evoke a strong sense of sympathy in the viewer, and this influences their structure.
I’ve been reading one of Crunchyroll’s latest manga, Watashi ga Motete Dousunda (aka Kiss Him, Not Me) by Junko, which is premised around a fujoshi who loses a ton of weight after her favorite anime character dies and so inadvertently gives herself a makeover that attracts all the guys. Given the idea that the main character Serinuma Kae is supposed to be absolutely gorgeous, I find it interesting how this is expressed, because it’s somewhat unconventional for shoujo manga.
When looking at characters in manga, one can generally get a sense of who the artwork is trying to attract based on how characters’ sexual features are drawn. In manga for girls, even when a character is supposed to have large breasts, they tend not to really stand out compared to how they’re portrayed in boys’ manga. This is quite noticeable, for example, when looking at the difference between how the character Maya looks in the Survival Game Club anime vs. the manga. Another example is when a work depicts its female characters wearing unrealistic shirts that look practically painted on. You rarely if ever see this in a shoujo series.
Kae has what I would call a face that is fairly typical for beauty standards in shoujo manga, but her body is closer to what you would find in a bishoujo series, that is to say a manga for guys all about attractive ladies such as Love Hina, making her a hybrid of sorts between the two styles. Moreover, while the clothing isn’t so unrealistic so as to basically be super spandex, there are times when Kae’s figure is accentuated and her clothing clings to her chest. Again, this would not be so surprising to me if it were in a series that ran in, say, Dengeki Daioh, but Watashi ga Motete Dousunda is definitely a shoujo series, as evidenced by the fact that so much effort is made to portray the guys themselves as various degrees of angst, handsomeness, and dream-boatitude.
Watashi ga Motete Dousunda is not the only series to do this, though maybe there’s something to be said (about me or manga more generally) about the fact that the first example that immediately came to mind was another fujoshi-themed manga, Mousou Shoujo Otakukei (aka Fujoshi Rumi) by Konjoh Natsumi. Like Watashi ga Motete Dousunda, Konjoh’s series portrays its guys as tall, attractive fellows in that way you’d more typically see out of shoujo manga, but the girls, especially the character Matsui Youko, are given a kind of physical attractiveness that is more in line with guy-oriented stuff.
In his introduction to his book The Moe Manifesto (a collection of industry, scholar, and fan interviews about the subject), Patrick Galbraith makes mention of how Azuma Hideo, the “father of lolicon,” created his cute girl characters by combining the expressiveness of shoujo characters with the bodies more in the style of manga pioneer Tezuka Osamu. It could be said that Watashi ga Motete Dousunda is going for a similar effect, though of course calling it lolicon wouldn’t quite be accurate, even if one were to take into account how the definition of that term has changed over time, as it seems to be less about the intersection between youth and adulthood, and more about expressing a new type of ideal.
It’s been a while since I really went in-depth about the topic of moe, but here’s me and the Veef discussing the topic. If there’s anything I’d like people to get out of it, it’s to not take such polarizing stances about the topic.
Free! and Free! Eternal Summer spoilers below.
Whenever Free! ends, it really knows how to communicate its core values, whether it’s the original series or Eternal Summer. Ostensibly about competitive swimming, these finales basically say that, unlike so many other sports anime and manga, that winning not only isn’t everything, but it isn’t even that important in the first place.
At the end of season 1, the character Rin joins his old friends for a relay at a high school competition, revitalizing the lifelong bond he’s had with them. They swim better than they ever have before and even win the race, but run into the issue that Rin is from a different school that’s also competing at the event. The team is disqualified, but what’s emphasized here is that getting first was not the point. Rather, what they have truly achieved is strengthening their relationships with each other.
In the final episode of season 2, the main cast reaches the nationals for relay, and during the race each character has a vision of the joy of swimming. The main character, Haruka, is the last member to race, and upon entering the water sees his teammates swimming alongside him. When he reaches the finish line, everyone cheers, and we’re greeted with images of the team smiling and hugging. By all narrative and film convention, it looks as if they had won the whole thing, but later we see that they only got 6th place. They weren’t celebrating their championsip, but their accomplishments as a group. Moreover, Haruka, who throughout Eternal Summer has felt pressure over the fact that becoming a professional swimmer means having to care about trophies and times, ultimately finds that, for him, winning is merely a way to swim more, a means to an end.
Free! is geared towards a female audience. Whether it’s the well-animated flexible and muscular swimmers’ bodies on the cast, gentle yet strong personalities, or their close and sometimes tumultuous bonds, this is an anime that provides visual fanservice in a way that not even series like The Prince of Tennis or Kuroko’s Basketball could offer. Those other series, still grounded in their shounen sports manga formulas, end up emphasizing winners and losers first and foremost, but Free! is all about the relationship known as friendship, reflecting a desire to get away from the stereotypically male desire of victory through competition.
This is not to say that manga for male audiences based in competition necessarily always emphasize winning (see the manga Touch!), nor that there is no such thing as a manga for a female audience that stresses the competitive environment (Chihayafuru). However, when looking more broadly, what I find is that series that try to draw in men and boys primarily will often use friendship and teamwork as a means to victory, while series that target women and girls will do the opposite and use competition as a means to friendship and teamwork.
Sometimes targeting a demographic isn’t wholly intentional, but this is how a fanbase is formed anyway, and other times it can be hard to tell which is which. It might even flip back and forth throughout a given series. Free! doesn’t have any of that ambiguity. It knows exactly what it wants, and in the end we have to wonder for ourselves if winning is that big of a deal.
Kurosaki Rendou is a manga creator with certain recurring themes, notably an obsession with both food and bizarre, highly sexually charged relationships, but in terms of where those general tendencies go, the sky’s the limit. Kurosaki’s most well-known work, Houkago Play, is about a gamer guy and his leggy, sadistic girlfriend arguing with each other. On depicts a very sexually graphic homosexual relationship. Receptacle is a manga about women candidly discussing their active sex lives, who find themselves in a bizarre love triangle and mutually attracted to each other.
The last title I’ll mention, Chou Nettaiya Orgy, features prostitutes arguing with each other about mundane things, made all the more bizarre by the fact that it runs in an actual porn magazine which mostly features the kind of work you’d expect from an 18+ magazine. Imagine if there was an adult video compiling various pornographic scenes, and in the middle is an episode of Seinfeld.
Kurosaki’s gender is unknown. though I suspect Kurosaki is a woman, I have no proof, and instead merely have an inclination because of how Kurosaki’s manga runs the gamut when it comes to sex.
One interesting wrinkle in Kurosaki’s work is the fact that a lot of these manga take place in a shared universe. While Kurosaki isn’t the only artist to do this (not to mention the fact that American superhero comics tend to thrive on this concept), normally these worlds are kept separate. Yuri manga will take place in an environment where yuri is ideal; yaoi manga is a similar deal. With Kurosaki’s comics, characters from one will cross over into another, making all of these different fetishes and types of sexual attraction exist in the same space. To give kind of an extreme example, it’s as if finding out Busty Blondes 5 and Macho Firemen 3 (I made these titles up) are set in the same neighborhood.
Personally speaking, I really like Kurosaki Rendou’s artwork. Characters in Kurosaki’s manga share the common traits of heavy use of black in their designs, deep empty voids for eyes, and constantly uncomfortable (or discomforting) expressions, like a more extreme version of Ueshiba Riichi (Mysterious Girlfriend X). Kurosaki’s distinct style exudes a strange kind of sensuality that transcends typical depictions of sexuality and attractiveness in manga for either men or women. Rather than having a “male-oriented” approach or a “female-oriented” one, there is only Kurosaki Rendou style. Perhaps this is why Kurosaki is able to draw all sorts of manga, and to bring them all together into one cohesive setting.
It’s come to my attention that within the next couple of months or so, three of the manga I love and have kept up with for many years are concluding. These titles would be Mysterious Girlfriend X, Fujoshissu!, and 81 Diver, and each of these titles has a special place in my heart.
Mysterious Girlfriend X
Each work appeals to me in different ways, though they all have the recurring theme of “bizarre romance.” However, of the three, this concept applies to Mysterious Girlfriend X the most, and it might very well be Mysterious Girlfriend X which first introduced me to the genre. Mysterious Grilfriend X is a work that I find to be often misunderstood as some drool fetish extravaganza, and once it ends I’ll definitely be writing a review of the whole thing. In the meantime, you can read it online at Crunchyroll.
Of all of the manga starring fujoshi main character, Fujoshissu! is my favorite outside of Genshiken. I’ve mentioned it on Ogiue Maniax in the past, but I regret not talking about it more actively. What I like is that it’s a fun shoujo manga about three friends at various stages of their respective romances and how they (mostly) comfortably incorporate their personal lives into their otaku selves. Like Mysterious Girlfriend X, I’d also like to write a more extensive review when all is said and done. Though not available in English (by any means), you can read the first (and last!) chapter on Comic Walker in Japanese.
81 Diver is possibly the most hilarious manga I’ve ever read, at least Kinnikuman-level. Fortunately, I’ve already written a review of it which I still stand by, but might still do a final wrap-up (though I’m many volumes behind so it’ll take a while). It’s a shougi-themed manga that is great because, and not in spite, of its ugliness.
In a way, it’s like he end of not just one era but rather multiple ones. I feel as if I came to each of these manga at different points in my life, and they’ve rewarded me by being unique, unusual manga that make me feel good to be a fan.
Sign wa V! (The V Sign!, by Mochizuki Akira, is among the most popular volleyball manga ever. Debuting the same year as Attack No.1 (the volleyball manga in terms of notoriety) in 1968, both of these titles capitalized on the success of the volleyball boom that had began in 1964 when the Japanese national women’s team won the gold at the Tokyo Olympics. Sign wa V! even received over the years not one but two live-action television dramas. Like Attack No.1, Sign wa V! is a “sports guts” story, where intense training and passion are the keys to victory. At one point, the main character tries to smash her hand with a rock because playing volleyball might mean ruining her mom’s life but she just can’t because she loves volleyball that much.
The main reason I’m writing this post, however, is not to review or promote Sign wa V! (but you can read it online here), but to talk about a particular character and her possible influence on anime and manga. A few volumes into the series, Sign wa V! introduces a new character, Jun Sanders (pictured above). Half-black, half-Japanese, she’s characterized by an intense desire to compete in volleyball, and sensitivity over her skin color. Her name is a mix of Japanese and English, though Jun sounds similar to “June,” and Sanders is not her real last name but taken from the orphanage where she was raised. When Jun first appears, she has an intense rivalry with the main character. Curiously, in the 1969 drama she was played by an actress of Taiwanese descent.
The first sign that Jun Sanders may have had some impact on Japanese media, at least as far as I can find, is the 1974 anime and manga Great Mazinger. A sequel to the seminal giant robot series Mazinger Z, this follow-up focuses on a new hero, a new demonic threat, and a more powerful robot to fight them. In this series, the protagonist has a female assistant (pictured above) who aids him in battle using her own giant robot, Venus A. Her name is Honoo Jun (written surname first), and she’s half-black, half-Japanese, with a strong and fiery personality. Though perhaps merely a coincidence, her default outfit looks similar to one worn by Jun Sanders.
Fast forward to 1999 and the release of the video game Gate Keepers, which also received an anime and a manga. I have no experience with Gate Keepers myself, but according to plot summaries it’s about an alternate-universe post-WWII Japan with alien invaders.This series features an American character named Jun Thunders (pictured below) who, just like Jun Sanders and Honoo Jun, has relatively dark skin and long, dark hair. What makes Jun Thunders even more clearly a reference to Sign wa V! is that “Thunders” and “Sanders” are written the same way in Japanese (サンダーズ). Moreover, Gate Keepers takes place in 1969, the same time in which Sign wa V! is set (which was the “present” at the time). Also, the Gate Keepers Jun might also be a reference to the Great Mazinger Jun because honoo means “flame,” so there’s a thunder-flame elemental connection.
There might be more characters in the Jun Sanders lineage, but these are the only ones I can find at this point. If anyone has any more information or knows other characters influenced by Jun, feel free to leave a comment.
While at this point we have an understanding of the concept of a “weak” protagonists in giant robot anime thanks to characters like Ikari Shinji from Evangelion, rarely are main robots allowed to exude an image of weakness and vulnerability as well. If we even look at Shinji himself, while he’s known for being passive and lacking in will, the actual EVA-01 looks monstrous and acts even more terrifyingly.
In most cases when there is a “weak mecha,” it ends up being a joke character’s ride, whether that’s Boss Borot from Mazinger Z or Kerot from Combattler V. In terms of actual main-focus giant robots, the closest this concept gets its maybe Dai-Guard the almost-literal “budget robot,” or perhaps the perpetually incomplete Guntsuku-1 from Robotics;Notes. Maybe the Scope Dog from VOTOMS counts because it’s so disposable, but like Dai-Guard it still at least looks strong.
Of course it only makes sense that mecha tend to be on the powerful side; they’re giant mechanical humanoids after all. It’s just something I’m starting to consider a potential limitation of the genre and an interesting space to explore.
The Japanese manga site devoted to free and legal distribution of out-of-print manga, J-Comi, has relaunched as “Zeppan Manga Library.” This change has been effect since at least July 10th of 2014, when the tablet app was updated to reflect this new name.
J-Comi was originally created by Akamatsu Ken, author of Love Hina, Negima!, and currently UQ Holder. As a show of his dedication to the project, he began by putting the entirety of Love Hina on the site.
Prior to the re-branding I had not visited the site in quite a while, so I don’t know for sure what changes have occurred as a result of this transformation. One interesting note, however, is that light novels are on the site now. While people might know about modern light novels-turned-anime such as Sword Art Online, Toradora, and My Little Sister Can’t Be This Cute, most of the light novels on the site are older, less commonly known titles, such as Hayami Shinji’s Summer Road,which was first published in 1988, and Arisato Akara’s Under Heavens Family from 2001. I haven’t read any of the light novels yet myself, but the idea of approaching different sets of tropes compared to contemporary light novels sounds pretty exciting.
The sexy category is not to be confused with the site’s adult section.
Just as Marilyn Monroe graced the first issue of Playboy, it’s often somewhat telling who a magazine gets to be their first cover girl. For the anime magazine Newtype which debuted in 1985, it turns out to be Cham, the fairy girl from Aura Battle Dunbine, and I have to wonder what message that sent at the time.
Honestly when I found this out I was pretty surprised. Perhaps I shouldn’t have been given the Newtype -> Gundam -> Sunrise -> Dunbine connection. And yet, of all of the female characters to be the visual centerpiece for a debut, Newtype went for the cute fairy girl as opposed to even, for example, other girls from Dunbine like Marvel Frozen (a prediction of Disney’s eventual purchase of Marvel nearly 30 years later?!). What could it mean, especially because she would be back only a few issues later?
I may not be the best person to speak on this. I never finished Dunbine, and I don’t have any real idea as to how popular Cham was at the time among anime fans. However, whether they were trying to appeal to a fanbase of Cham lovers or trying to push her as the next big thing (though at this point Dunbine had been over for a while), I feel as if Cham’s status as the inaugural spokesmodel of Newtype says something about where anime fandom was in Japan at the time and where it’s gone since.
You often hear about how anime’s changed and the advent of “kawaii” and “moe,” but where did it truly begin if it began in anime at all? Then you look and see that at the very start of this magazine for anime fans from 1985 and see a cute little pixie.