Evangelion 3.33: You Can (Not) Redo as Response, Criticism, and Renewal

WARNING: HEAVY SPOILERS AHEAD

In an essay by Evangelion creator Anno Hideaki found in Gundam: The Origin Volume 1 (Aizouban Edition) titled “Celebrating the Revival of Gundam as Tale,” Anno argues that anime narratives in recent years have moved away from being “Tales” like the original Gundam. “Audiences have come to need work only as an escape from reality, as a comfortable dream, judging everything on the criterion of moe, while creators’ intellectual paucity and the jumble of trivial touches have encouraged that structure.” Referring to current anime and manga as “stagnant,” Anno laments the loss of the Tale in anime and manga, hoping that it can make a return, and even blames himself for contributing to this current state of anime. Thus, when considering the new Evangelion movies as “rebuilds,” I began to suspect that the films might be an attempt to bring the “Tale” back into Evangelion after its influence had broken down the concept in the first place. Although I was not aware of this perspective of Anno’s when I saw the original two movies, after viewing Evangelion 3.33: You Can (Not) Redo I find that the Rebuild of Evangelion films, while not attempting something so simple and shortsighted as turning back the hands of time in order prove the superiority of Tales, are still revisiting Evangelion in such as a way as to try and address the differences between older and newer anime narratives, create a Tale appropriate for contemporary culture, and respond to current criticisms of youth culture.

At the beginning Evangelion 3.33, we see protagonist Ikari Shinji waking up 14 years in the future, in a time when much has changed. Shortly after Shinji’s revival, a fight breaks out and it turns out Shinji is aboard a ship called the Wunder, an airship with a powerful laser cannon powered by Shinji’s iconic robot, the EVA-01. As the battle ensues, a combination of characters we’re familiar with and characters entirely new shout about the status of the enemy, which weapons to use, and what strategic options are available, all while Katsuragi Misato stands at the bridge as a stoic and hardboiled captain ready to give orders at just the right time. Although this somewhat resembles depictions from previous films and the television series with the organization NERV and Shinji’s father Gendou at the helm, what this resembles even more is the most classic Tale in all of anime, Space Battleship Yamato. Substitute the EVA-01-powered laser for the Wave Motion Cannon and Misato for Captain Okita, and you more or less have a fight that wouldn’t look out of place in Yamato. Shinji is thrust not just into the future, but into what appears to be a completely different anime story structure.

Rather than simply making it the Tale of Shinji experiencing the simpler world of a Yamato-esque goal and the pieces surrounding it, however—Yamato was about traveling to a distant planet to retrieve an item which would help remove the radiation that had turned the Earth into an inhospitable husk—Evangelion 3.33 complicates the issue. While both Yamato and Evangelion 3.33 take place on a devastated Earth, for the latter it turns out that Shinji’s actions in the previous movie, when he finally stood up for himself and gained the self-activation he never had before, were the very cause of the planet’s current dire situation, the Third Impact. Shikinami Asuka Langley, who was injured in the last film when Shinji had control of his own EVA forcibly taken away from him, is alive and piloting, but shows absolute disdain for Shinji. Even the one goal he had set out to accomplish, rescuing Ayanami Rei from being absorbed by the enemy Angel, turns out to be a failure, as Rei’s body was never found, most likely absorbed by EVA-01’s cockpit after the two had fully synchronized with the EVA. Instead, what Shinji gets is a clone of Rei devoid of memories, an almost-unthinking soldier who can only follow orders.

This clone Rei in the third film (although technically all of the Reis are clones) is a strikingly powerful presence, acting as a strong argument against the classic criticisms of Ayanami Rei and the characters she has inspired. Typically, Rei is seen as an almost doll-like fetish object, an attractive girl with pale features and no personality whom men can sexualize as the “perfect” passive woman entirely subject to their desires. Here, in Evangelion 3.33, we get the truly subservient version of Rei, a character who is so passive she cannot even read a book without being ordered to do so, and the disturbing nature of this iteration of the character actually highlights just how much characterization and personal will is present in the base character of Ayanami Rei. “You don’t know what’s missing until it’s gone,” as the cliché goes, and the fact that a truly doll-like Rei is so bizarre and alien underlines the fact that Rei is defined not by her loss of humanity but by her pursuit of it. Rei ends the film seeing a gigantic grotesque version of herself and asking, “Is that me?” The titanic Rei acts as an uncanny juxtaposition and jars Rei into becoming self-aware, becoming the potential seed through which she can gain independent thought and conscience. Rei, who is arguaby seen as the classic example of a character whose various visual and narrative components appeal to the “database” mindset which Azuma Hiroki argued back in 1999 was increasingly common in a postmodern Japanese society, re-gains the ability to become part of a Tale which isn’t, a cohesive work which is at the same time complex and contradictory.

This is the narrative space in which Evangelion 3.33 takes place, and the result is that even though this film may appear to be another case of how nothing Shinji does ever goes right, it is not the same sort of internal trauma and pessimism which classically characterizes Evangelion. The depression Shinji suffers and shows in this film does get the closest to the type of introspection that Evangelion is famous for, but given not only the context of the previous films which feature a cast of characters more willing and able to communicate their pain to each other but also the difference in setting the 14-year shift provides in this film even those signature abstract angst moments take on a different set of meanings. Most notably, Shinji’s psychological paralysis is not the result of some indescribable fear or internal agony, but because of his own guilt. This can be seen in the bonding scenes with Nagisa Kaworu, the tragic character whose role in all previous versions of Evangelion has been to connect with Shinji on a level no other character had previously been able to before dying at Shinji’s own hands. Kaworu and Shinji’s relationship takes on a somewhat different dynamic, as Kaworu helps to bring Shinji to a place of conviction already familiar to him from the previous film.

Instead, a different tragedy occurs, as Kaworu’s plan—to co-pilot the new EVA-13 with Shinji in order to fix the world ravaged by the Third Impact—is undermined by the fact that NERV and Gendou have replaced one of the key items capable of restoring the world, instead leading it to a further apocalypse. Kaworu realizes the difference and tries to stop Shinji, but Shinji is so intent on correcting everything that he fails to register Kaworu’s hesitation and he ends up falling for Gendou’s plot. The scene again looks to be another case of Shinji failing, but given everything else shown up to this point, I find that it draws attention not so much to Shinji’s individual suffering, but to the world around Shinji. Whether Shinji follows his own will or whether he listens to others, he still creates disaster, but this Shinji is, again, a more active Shinji whose problem is not that he’s “unwilling” to help, but that his surrounding environment has forced him into unwinnable situations. Appropriately, this time around Kaworu dies, but not directly because of Shinji.

Shinji’s plight in Evangelion 3.33 mirrors the recent criticisms used against youth culture by media appealing to older generations. Whether inside or outside of Japan, the current generation is seen as a group of selfish good-for-nothings who want and expect everything handed to them, instead of knowing the value of sacrifice and hard work. Whether they’re referred to as “NEETs” or “Generation Me,” Shinji and Evangelion 3.33 bring to attention the idea that, while we can place blame on them, the previous generations are not absolved of blame; the world the children inherit is the world given to them.

Ultimately, I find that the Rebuild of Evangelion films are trying to create a Tale similar to Yamato and Gundam, but in a way which is consciously trying to take into account the era in which we live. At the end of Evangelion 3.33, Shinji is once again emotionally distraught and paralyzed over the horrible consequences of his actions, when Asuka literally drags him out of his cockpit and tells him that he can’t simply sit still. Rei joins them. The previous two films had already established that the characters were able to bridge the emotional gaps they were unable to overcome in the original television series, and though the space of 14 years after the Third Impact had bred in Asuka a deep resentment and anger towards Shinji, that one scene shows how the connection is still there. My prediction for the “Tale of Evangelion” as expressed by the four films is thus: A 14-year-old boy estranged from his father and suffering deep personal agony is thrust into a situation far greater than him, and though he is told to sacrifice himself for the greater cause, through the connections he makes with his peers he finds that he would lose too much in the process, including his own identity. This prioritization of the self and what he finds valuable in life does not come without its own consequences, but it becomes the potential ground for him, and those like him, to find their own solutions to the problems of the world. Of course, the fourth film has yet to debut, so we’ll see if I’m right.

Added Delusions, Genshiken Second Season Episode 8

With Episode 8 comes the second half of the previously discussed chapters of 70, 71, 72, and 73. You can now safely read them for my thoughts on the narrative developments of Second Season up to this point. Did you notice that Yoshitake’s drinking beer now that she was revealed to be 20? Oh, you wacky censorship.

As I mentioned last time, Episodes 7 and 8 mixed things up from the original manga, transforming this episode into a hyper-focused Hato exploration. I think it really does make the show feel even more focused on Hato than the comic. It’s strange to think about, because basically the same things happen overall. The fact that they added a new fantasy scene while extending another one also contributes to this. Funny that right as I said for episode 7 that the current anime cuts things out  while the previous one adds new scenes, Nidaime ends up putting in some original material, and racey material at that.

Specifically, the new scene involves Hato imagining Madarame walking in on him and then Hato seducing Madarame. While it’s not entirely out of character for him to imagine such a scenario, it feels like the anime is trying to push that angle harder than it was in the comic. Maybe this was done independent of Kio, or maybe Kio oversaw the addition, but author’s original intent or no, I think little things like that quicken the pace of that particular plot thread.

I don’t want these episode looks to merely be about nitpicking though, and I think the events in this episode can be discussed even further from what I originally spoke about in the chapter reviews. For one thing, I find Hato’s mental comment that male pregnancy may be a new thing for male-targeted works, it’s been  a long-standing trope in BL. It’s a funny thing to contemplate, that within the categorical segregation within manga and anime, that ideas arrive at different rates, but that ideas may also cross-pollenate as a result of reaching one before the other. It actually reminds me once again of something Fred Schodt wrote in Manga! Manga!, which is that during the early 80s when the book first came out, the character designs between girl-oriented and guy-oriented stuff began to converge a little, rather than being at their previous extremes. You can say that the current manga and anime industry reflects this as well.

To end off, let’s talk fanservice. There’s a lot of it in this episode, of course more concentrated in the BL-ish areas. Do you want to know what’s fanservice for me?

No, not Makoto and Madarame, more to the left.

Ogiue in a suit. Also this:

Truth be told, I’m still not entirely used to Ogiue’s eyes having so much more detail drawn into them.

The Fujoshi Files 79: Morikawa Rion

Name: Morikawa, Rion (森川璃音)
Alias: 
Sohora (そほら), Gojappe (ゴジャッペ)
Relationship Status:
Single
Origin: Fudanshism: Fudanshi Shugi na Seikatsu

Information:
Morikawa Rion is a school nurse at Kentei Academy who, unbeknownst to her fellow stadd and even the otaku in the student body, is a famed BL doujinshi author. Better known as “Sohora” to all of her fans, she is the founder of the popular Ten x Miko circle Gojappe, and is a regular attendee of Comic Manga Market. It is with her direct help that Miyano Amata, brother of fellow Gojappe member Miyano Tamae, initially transforms into the gothic lolita “girl” Amane in order to work the desk at Comic Manga Market.

Whether as a nurse or as a doujin artist, Sohora is adept at caring for others and listening to their problems. She is a fan of the magical girl series Omakase Tentel, and also has a thing for seemingly opposite genres, the Salaryman and the shota. In her mid-20s, she is also the oldest fujoshi in and around Kentei Academy.

Fujoshi Level:
When Morikawa once found herself with a seemingly insurmountable writer’s block, she was able to use a simple experience talking to a couple of the students at Kentei Academy to overcome it. Tamae’s ranking system has her as a “Closet Fujoshi,” whose Delusion Power is at a somewhat low 700, but is bolstered by an extremely high Economic Power of 5000.

Genshiken Second Season Episode 7, Cutting and Splicing

Episode 7 of Genshiken Second Season covers Chapter 70 as well as parts of Chapter 7172, and even 73 of the original manga. You can read my manga analyses there, though keep in mind that the missing parts of 71 through 73 are likely going to appear in Episode 8, so you might want to avoid them for spoilers.

First thing’s first, I must fulfill the promise I made last time and explain each of the cosplays at the beginning of the episode. I’m sure everyone at least recognizes one or two, but just to play it safe I’ll lay them all out.

Sue is dressed as the ever-enigmatic Princess of the Crystal, from Mawaru Penguindrum (a show I would highly recommend).

Kuchiki is Mr. 2, the master of “Okama Kenpou” from One Piece.

Ohno is the titular character from the popular PS3 game Bayonetta.

Other references include Sue’s “Nu-nu-nu Piccon!” which comes from Ramen Saiyuuki (thanks Anonspore) and Ohno’s mention of “HTT,” or “Houkago Tea Time,” the main characters’ band in K-On! who have a tendency to sit around and snack on sweets.

As I continue to watch the anime, one of the things I find interesting about the Genshiken Second Season anime compared to the Genshiken 2 anime is that where the latter would create additional scenes which didn’t exist in the manga, the current series cuts and rearranges things, and that in both cases it was so each series could reach a specific stopping point. With the previous anime, you even had entire episodes devoted to topics which were only barely touched upon, like how Tanaka and Ohno started going out, or an extended 20-something minute look at Ogiue’s BL fantasies.

I’m beginning to wonder if this relatively sped-up Nidaime is having an effect on how the narrative plays out. In the process of hastening things to get to “key points,” I sometimes feel like the meat of Genshiken gets kind of lost, that the little comments and rambling conversations played out in full have a lot of details and bits of characterization which flesh out the psychology and complexes contained within the characters. In looking again at Episode 6 versus Chapter 69, the manga version puts a strong emphasis on Risa feeling like she’s at a crossroads. Even though she enjoys basketball that if she keeps down this path she’ll never have the opportunity to do other things, a problem I don’t think any other Genshiken character has ever had to deal with. In comparison, Risa in the anime seems a bit…abrupt?

Also, the way the show shifts things around so that each episode contains a specific focus as opposed to the relatively constant shifting of the manga makes for somewhat of a different experience. I do wonder if it makes the show feel even more Hato-focused than the manga. In any case, I may just be over-thinking things here, or valuing the manga in my head too much. If I had approached the anime without the prior knowledge, I obviously wouldn’t be able to make comparisons in this manner, though I don’t know if I’d still feel like something’s just a bit off anyway.

Some other things:

Seeing the show zoom in on Male Hato’s drawing made me really want to see an entire comic drawn in that peculiar style. Even if it isn’t “beautiful,” it could be something great.

In this episode the series once again references Ogiue’s past with the assumption that you’d already read the first series, though at least this time the anime’s provided some information in a previous episode about those traumatic events. I feel like there’s a small issue with the Crunchyroll translation in that scene: when Ogiue remembers her past collaborations with Nakajima it’s not that they “usually don’t work out” but that it largely didn’t work out for Ogiue in particular, referencing the fact that her last collaboration with Nakajima was the foundation of Ogiue’s eventual suicide attempt and years of psychological turmoil. It’s sort of nitpicking, but I think that the context is pretty important, and that the translation should reflect that more thoroughly.

As always, I also like to keep track of the voice actors for new characters, which in this case is just Yajima’s old friend from high school you see in the flash back. The mousey friend is voiced by Akutsu Kana, who hasn’t done a lot of work, but was Henrietta in Gunslinger Girl: Il Teatriano.

As for the lack of romantic experience with Yoshitake and Yajima, I think it sort of shows 1) why the club was initially intimidating for Yajima and 2) Yoshitake is extroverted and excitable but not a master of all things. As I did in the manga, I also liked Yoshitake’s statement that part of fashion is communication between girls, albeit in this case aggressive communication. It’s a small way of saying that girls don’t necessarily dress up to be attractive to the opposite sex, as is often assumed when looking at girls who do dress boldly.

Please Get Loud When the Piano Gets Loud: Otakon 2013

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This year’s Otakon was its 20th anniversary, and as expected of the staff they brought out the big guns, with names such as Watanabe Shinichirou, Kanno Yohko, and Seki Tomokazu. As with every year, one of the biggest strengths and weaknesses of Otakon is that there’s too much to do, and it leaves me feeling both satisfied and a bit disappointed.

For one thing, I didn’t get to see the Space Dandy trailer.

Industry

Watanabe Shinichirou (Cowboy Bebop)

Possibly the biggest news to come out of Otakon was the announcement of Watanabe’s new anime, the aforementioned Space Dandy. Described by Watanabe as “80% comedy, 20% serious” in contrast to Cowboy Bebop‘s “80% serious, 20% comedy,” the series sounds just plain interesting when you hear how much they’re putting into it. In terms of music, for example, Watanabe stated that they would have over 20 artists contributing to the soundtrack, and in terms of production every episode would have different episode directors and different designs for the aliens inhabiting their planets.

I managed to ask Watanabe about having Thomas Romain (Basquash!, Oban Star Racers) on staff for ship design, and Watanabe mentioned that he had been impressed with Romain’s work for a while. Also, while Romain is Satelight staff and normally wouldn’t be able to work at Bones for Watanabe, Romain turned out to be a huge fan of Cowboy Bebop which gave Watanabe the leverage to get him on board for this one project.

I do wonder how it’ll be received among American fans, because there was some disappointment from the fanbase over Watanabe’s previous work, Kids on the Slope. While Space Dandy is closer to his action-ey works, the “80% comedy” part might be unwelcome by those fans looking for drama and grit. That said, I’m certainly looking forward to it.

Kurosaki Kaoru on Watsuki Nobuhiro (Rurouni Kenshin)

One of the more unique guests this time around was Kurosaku Kaoru, a novelist in her own right, but also more relevant to the otaku audience as the wife of Watsuki Nobuhiro, author of Rurouni Kenshin. Originally Watsuki himself was supposed to come as well, but he was unable to due to working on Embalming. Kaoru also held a panel all about Watsuki, but because of the way she went about it the crowd also learned a lot about some of the most famous Shounen Jump manga artists, as well as the workings of Jump in general.

There was also a gallery of Watsuki’s works, the first of its kind, but sadly even though we could take photos we are not allowed to share them online. (I’m sure somebody has though.)

Watsuki we learned is a big fan of American media, as one of his biggest regrets about not being able to attend Otakon was not being able to visit a Toys “R” Us and look at the Pacific Rim merchandise. He’s also a big fan of American comics, and his favorite superheroes are the X-Men. We also got to see his daily work schedule, which is mind-bogglingly arduous but also par for the course. According to the breakdown, Watsuki works from 10am to 6pm, from 7pm to late, and midnight to 4am. Sleep is 4am-9am, and the other gaps are for meals. That’s 5 hours of sleep versus about 15 hours for work. If he keeps on schedule, he gets four days of rest at the end of each month.

Kurosaki also provided a monthly breakdown of his schedule, and while inking comprised the majority of it, it was especially fascinating to see that the “name,” an extremely rough preliminary version of the manga which is mainly about panel and page layout and narrative flow, takes four days to comple. Kurosaki mentioned that the “name” is so simple as to use stick figures, but the attention paid to this part of the manga-creating process does emphasize how important panel flow is in manga.

Kaoru also took us through the process by which Watsuki makes color images, which involves drawing a thumbnail and then going over it with a Japanese calligraphy brush and copic markers for color. Watsuki apparently thinks that It’s good for one shot illustrations but not the manga itself, as it requires more concentration but the lines become more dynamic, and it acts as a time-saving measure for color images. The traditional feel that the brush art gives off also matches the theme and feel of Kenshin. Related to that, when someone asked about the setting of Rurouni Kenshin, the answer was that Watsuki wanted to draw a period piece with sword fights but didn’t want to draw topknots (they were strange-looking to a modern Japanese audience as well as an international one), so the Meiji period was the only point in history where you could have the former without the latter.

I wish I could’ve asked more about copics, as I find it interesting that they’re such an industry standard.

In terms of former assistants, Watsuki’s lineup is near-Olympian, counting among them Oda Eiichirou (One Piece), Murata Yuusuke (Eyeshield 21), Shimabukuro Mitsutotshi (Toriko), Mikio Itoo (Normandy Secret Club), and Takei Hiroyuki (Shaman King), all of whom consider Watsuki a friend. From Kaoru we learned that there are three breaks a year for Jump artists, and that during those breaks everyone either gathers at Watsuki’s or Oda’s house. Shimabukuro is a current neighbor of theirs, while Takei is a former neighbor. Murata, now known for his exquisite artwork on One Punch Man, used to be an assistant on Gun Blaze West, though at the time Watsuki thought his drawings were “no good.”

Mikio Itoo is known as the “cameo king,” appearing multiple times in One Piece, Shaman King, and even Kenshin in background posters and crowds and such.

Another major name who worked with Watsuki on Kenshin was former editor-in-chief of Shounen Jump, Sasaki Hisashi, who worked with Watsuki from his first submission all the way to the end of Kenshin. The basis for a certain character in Bakuman (he even uses the fictionalized version of himself as a Twitter avatar), Sasaki is often asked about the accuracy of Bakuman, to which the official reply is, “Things depicted in Bakuman are neither true nor false.” We also learned that Jump employees are not supposed to give comments outside the office using their real faces.

Not limited to people who have worked directly with, over, or under Watsuki, we also saw comments from Kishimoto Masashi (Naruto), Inugaki Riichirou (also Eyeshield 21), Matsui Katsunori (La Sommelière), and Suzuki Shinya (Mr. Fullswing). Did you know the last chapter of Kenshin ran in the same magazine as the first chapter of Naruto? Kishimoto saw this as a kind of passing of the baton, and credits Kishimoto for making Japanese culture popular in manga again (but also believes that now it’s become too much). For this reason, Kishimoto calls Watsuki the leader of a generation.

Inugaki’s comment was that Watsuki taught him techniques to speed up the manga-creating process, namely giving rhythm to the use of detail and not trying to draw every little thing. We then learned from Kurosaki that both she and Watsuki play German board games often with Inugaki and his wife, and are especially fans of Dominion. As someone who hasn’t played it but has played games like it and has heard much about it, the intrigue continues to build for me.

Suzuki’s message talked about Watsuki’s fandom, as he once found an entire box full of fan letters for Watsuki. Matsui, whom Kurosaki commented that he’s especially good at drawing cute girls (I would agree), actually did not send any comments, except to promote him in the US. As much as I’d like to see that, I know Drops of God didn’t knock the manga community off its socks, so I don’t know how well the less adventurous La Sommelière would do.

What was maybe the most interesting bit of trivia of all, however, was that a lot of the Jump artists use the instant messaging service LINE to talk to each other and joke around. Watsuki doesn’t use it because he’s bad with computers, so his wife has to tell him what’s going on.

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Sentai Filmworks

The only American industry panel I attended was Sentai Filmworks’, where they were very excited over their recent Girls und Panzer announcement. I also ran into an unfortunate bit of luck, discovering that they had license rescued Betterman, a show which I had just recently scoured Amazon for in other to get the complete release of the original Bandai DVDs. It’s a shame, because it definitely would have been a show I would’ve bought and supported, mainly because it’s such an unusual piece of work.

I asked Sentai Filmworks about the translation issues in their release of Mawaru Penguindrum but the answer given was ignorance, claiming that they had not been aware of the criticisms brought out against their translation choices. Oh well.

Maruyama Masao

While many of the industry guests and panels are excellent, every year the most stand-out guest is Maruyama Masao, founder and former producer at MADHouse, currently founder and producer of MAPPA (Kids on the Slope). Even though he’s been at one Otakon after the other, his Q&A panels are consistently informative and interesting. To give you an idea of how great his answers are, when asked about production delays for Redline (which took 7 years to complete), Maruyama answered that Redline was not late, it took as long as it should have, which was a lot of time due to the amount of work required for it. Maruyama then said that he left MADHouse to take responsibility for the debt that Redline put them into but then said in English, “IT’S A JOKE.”

In one of my favorite moments of Otakon, I asked Maruyama to share some stories about the recently departed Dezaki Osamu (director of works such as The Rose of Versailles, Aim for the Ace, Black Jack OVAs, and even Dear Brother), to which he replied with what was about a 10-minute long answer. Maruyama stated two significant events responsible for his long career in anime: working with two Osamus. First, he worked for Tezuka Osamu at Mushi Pro, and then formed MADHouse with Dezaki. Their first non-Tezuka work was Ashita no Joe. Eventually when the Ashita no Joe 2 film was in planning, they had creative differences where Maruyama believed it was unnecessary and Dezaki wanted to work on it, so he left and formed a studio called Anapple. They would not work with each other for many years, though they were still friends and still played mahjong with each other.

During the time they were apart, Maruyama produced directors such as Hosoda, Kon, Kawajiri, and had no time to work with Dezaki. Eventually, as they both reached old age, they decided to work together once more, and their final project together was, of all things, Ultraviolet. Dezaki wasn’t sure if it was the right work, but it was the only one in the pipeline at the time and the only chance they had to work together. Maruyama said they were happy to make it, though said nothing of the quality of the show. Maruyama then mentioned that Dezaki’s final work, Genji, had Dezaki tryingg to put in everything he couldn’t put into Ultraviolet. Then Maruyama said that with the time he has left on Earth, he would try to bring Dezaki and Kon’s remaining works to the world.

The panel also included a special showing of a short titled Hana wa Saku (Flowers Bloom), directed by Katabuchi Sunao (Mai Mai Miracle) with music by Kanno Yohko, whose purpose was to encourage the people affected by the earthquake. I hear in his other panel he also showed a video directed by Rintaro which was a funeral tribute to Kon Satoshi.

Interviews

I managed to get interviews with both acclaimed voice actor Seki Tomokazu, as well as Tachikawa Yuzuru and Suwa Michihiko, who are involved with the Anime Mirai project. Keep checking Ogiue Maniax for those.

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Fan Panels

In terms of fan-run panels, this year was a mix of new and interesting subjects as well as a few “greatest hits” to celebrate the 20th anniversary. Mike Toole’s panel on “Outsider Anime,” his take on the Henry Darger-esque idea of “Outsider Art” looked at a number of creative and off-the-wall artists who, while for the most part not totally “outsiders” still push the boundaries. Names such as Shinkai and Yuasa are somewhat familiary to anime fans at this point, but I hadn’t heard of Tomioka Satoshi and his bizarre toilet humor rabbit animation Usavich for instance, and only recently learned about Mizue Mirai and his abstract animations. I was especially glad though to see him mention Iseda Katsuyuki, a man infamous for creating anime pretty much on his own with… unique results.

I attended the “45 Years of Shounen Jump” panel (while also singing along with the anime openings). Run by landofobscusion, it was a short “greatest hits” breakdown of the magazine. I learned quite a few things. For example, I did not know Sexy Commando was a top 3 title at one point, nor did I know that the end of Dragonball lost the magazine 500,000 readers while Slam Dunk’s finish lost them 2 million. What was even more interesting was hearing the crowd react to all of the titles mentioned. Yu Yu Hakusho for instance got a gigantic pop that I wasn’t quite expecting, as I knew people liked the show but didn’t know it was nestled that fondly in the hearts of fans who watched it on Cartoon Network.

Because of this panel the second City Hunter opening is stuck in my head now.

Speaking of surprising fan reactions, I am pleased to see the mecha fandom’s opinion of Gundam SEED turn around tremendously. Traditionally, when you go to a giant robot or Gundam-themed panel, there is a valuing of the Universal Century timeline over the alternate universe counterparts not named G Gundam. (The Seki Tomokazu panel I attended taught me just how many people love G Gundam, to the extent that more than one attendee exclaimed Domon Kasshu as a role model for how to live as a man.)

In the past Gundam SEED was seen as a black spot on giant robot anime, “the beginning of the end,” and all it took was a panelist to go “Gundam SEED! BOOOO!” to get the crowd to follow along. This time, though, when I attended the Mechapocalypse panel, Gundam SEED received largely applause rather than jeers, and it just warms my heart to see a mecha fandom which accepts what SEED brings to the table. We all agree though that SEED Destiny is still terrible.

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Actually, the Mechapocalypse panel in general was a good deal of fun. Generally mecha panels are all about going through the history of giant robots and having everyone cheer for their favorites, and while this one retained some of that, it also mixed it up heavily with roundtable discussions of specific themes and characteristics of robot anime, all while keeping it light-hearted. While I’m already familiar with the Japanese Spider-Man, it’s inevitably a crowd pleaser whether you’ve seen it or not.

The other mecha panel (of sorts) I attended was Al’s presentation of the directorial works of Tomino Yoshiyuki, creator of Gundam. Neither full of blind praise for the man nor unfairly critical of his body of work, the panel laid out the various aspects of Tomino’s reputation, particularly his tendency for works to be either fairy light-hearted or particularly violent and morbid, and how both make up Tomino’s overall ouevre into something special. While I know a decent amount about Tomino anime, I also learned a good deal from the panel. I also realized based on audience reaction that Gundam has this strange memetic power which actually exceeds the content of the actual shows. This might be commonplace for anime fans nowadays as a lot of current anime operates actively under such influence, but I recall seeing the shouts of “Char is a lolicon!” back in the late 90s, and I think it’s what fuels some of the odder aspects of most Gundam panels, whether the panelist plans it or not.

The last panel I want to mention is “Anime Mystery Science Theatre 3000.” Although it was my first time seeing it, I learned from others that it was an extremely popular and well-regarded Otakon panel back in the day. Coming out of retirement for Otakon’s 20th anniversary , the Anime MST3K crew took down the GONZO film Origins: Spirits of the Past (aka Gin-iro no Kami no Agito), pointing out the hamfisted environmentalism message alongside the sudden and strange character/romance development points which result in the deformed child of Appleseed and Nausicaa. In addition to being hilarious, I noted that they had indeed kept up with anime over the years, spotting multiple Girls und Panzer references.

Concerts

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This year, Otakon decided to hold two double concerts for its four guests, which resulted in Home Made Kazoku starting for TM Revolution and Ishikawa Chiaki preceded Kanno Yohko. I saw Home Made Kazoku back in 2010 at Otakon and TM Revolution back in 2008 at the first New York Comic Con. In both cases they’re among my favorite concerts I’ve attended, and to see them together was quite a treat. One notable thing about the Kazoku/Revolution concert was that it was held in the Mariner Arena, which made lining up in advance almost entirely pointless as you could get a decent seat even at the last minute. It was a pleasant change-up compared to previous years, and unlike the time with JAM Project I was glad to see the arena fill up a decent amount. I heard that at the end the two groups had a superhero teamup and did a song together, but I sadly had to leave before that.

The Ishikawa/Kanno concert was an anomaly before it even began. Unlike every other concert at Otakon, this concert required tickets due to “unforeseen demand,” and tickets could only be picked up at specific times of the day. While I know Kanno is probably the most popular anime composer out there, it seemed to be an intentional choice to up the value of each seat, marketing at its finest. In order to keep up with demand, Otakon actually created an overflow room so that people could watch the live feed from elsewhere within the Baltimore Convention Center.  The concert itself was also quite fantastic, as Ishikawa’s haunting melodies (“Uninstall” is a perennial favorite) led well into Kanno’s part, which was unlike any convention concert I’ve attended. Kanno was alone on stage with a piano, playing a number of her best hits, including of course “Tank!” and “The Real Folk Blues” from Cowboy Bebop. As the concert went on the white covering laid over the piano became a kind of projection screen which displayed graphic animations to accompany her music. It was a full-on aural/visual combination, as much an artistic performance as it was a musical concert. It was definitely another highlight of Otakon 2013.

The title of this con report comes from Kanno’s introduction by her producer, which I found quite memorable.

Baltimore and Friends

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The most surprising news to come out of Otakon had to do with the convention itself, as the staff announced that Otakon would be moving out of Baltimore into Washington, DC in 2017. Citing capacity issues, I experienced firsthand the fact that the Baltimore Convention Center is increasingly unable to handle the growing attendance rate of Otakon. Friday afternoon saw for whatever reason extreme, extreme congestion on the third floor that made it so it literally took me 15 minutes to walk what should be a 3-5 minute trip, tops. I do feel pretty bad for Baltimore, as I know that Otakon provides them a good deal of money every year. On a personal level, my friends found a great hotel and great places to eat, and to leave them with the possibility of never returning does fill me with a bit of sadness. That said, I still have three years to chow down and go wild.

By the way, if you ever are in Baltimore and decide to go to Abbey Burger Bistro, I’ll tell you about my custom burger I ordered this year because it was fantastic. Duck meat burger (it’s a meat of the month so it might not be available) cooked medium rare, with brie, grilled onions, mushrooms, pineapple, and red pepper paste on thick toast. Do it.

I didn’t hang with or meet people as much as I had in previous years, but I still enjoyed seeing everyone. In terms of group activities, the highlight of the convention was watching Salty Bet in the hotel room. We happened upon a great night which pitted all of the famous overpowered characters against each other, and the unstoppable force vs. immoveable object that was Berserk vs. Rare Akuma made for an unforgettable evening.

Cosplay

I’ll end off with the semi-standard cosplay photo bonanza. I was not quite as trigger happy with the camera this year, but I did find some definite gems. Special shout out to the Sasha cosplayer who actually handed me a potato afterward.

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Genshiken Second Season Japanese Blurays Exclusive Deal Until September 1st

NIS America announced last month that they have the rights to the Genshiken Second Season anime, and knowing their history of putting out deluxe box sets that are a little pricier but come with all sorts of doodads (an art book being the main one), anyone who’s a Genshiken fan would be satisfied with their Bluray release (though we don’t know what’s there yet).

The question is, would you be satisfied enough?

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For the Japanese release of Genshiken Second Season, there is a special deal: If you preorder all 4 Bluray volumes before September 1st from one of three specific stores, you will get a 12-page illustration booklet AND a color print by Kio Shimoku. Order from Animate for Double Hato, Gamers for Yoshitake and Yajima, and finally Toranoana for Ogiue and Sue.

(To be a Hato you’ve gotta be strong, humble never braggin’.)

This is in addition to existing extras, which at least for Volume 1 include a 16-page illustration booklet and an animated extra entitled “The First Meeting to Discuss How a Girl This Cute Can’t Possibly Be a Girl,” as well as a “Post-Clubroom Rambling Discussion.” Whether that’s another animated feature or voice-only, I don’t know.

The only thing is, if you opt into one of these deals, you’re looking at roughly 30,000 yen for 13 episodes. Also keep in mind that a lot of these stores don’t ship internationally so you’ll have to find a way around that, which can cost you even more. You can get them cheaper through Amazon JP but then of course you wouldn’t get the extra extras.

I’ve pre-ordered the Blurays because I am an idiot. As you may have guessed, I went for the Toranoana version. I did not decide to get all three sets of Blurays because even I’m not that insane.

Honestly, unless you’re me, you’re probably better off sticking with the NIS America release as I’m pretty confident it’ll look good. The Japanese Blurays are a realm beyond, for those looking to collect every bit of Ogiue merchandise they can (there’s not a lot, you know).

Actually I’m going to buy the NIS America release as well.

Genshiken Second Season Episode 6: Yoshitake Siblings and Other Stuff

First, here are the equivalent chapters from the manga if you want to see my thoughts on the narrative itself, as well as some image analysis: 67 68 69

When the cast list for Nidaime first came out, I found the abscene of Risa/Rihito rather conspicuous. Despite my worries that they would skip over her appearance in the anime in order to get to some of the big events later in the series, Risa did show up after all. Interestingly, this appears to her voice actor’s first anime work. If you look at Sakurai Shou’s profile, she seems to only have experience in narration and at her school’s drama club. I’m actually kind of impressed because I kept thinking she was another more established voice actor, like Park Romi.

There are a couple of things from the manga which don’t quite make it into the anime. The first one is that in the manga the reveal that Yoshitake is actually 20 (the legal drinking age in Japan) also becomes the reason she was able to buy all that alcohol the last time around. Without the scene in Episode 2 involving alcohol, this connection is lost. Similarly, when they all go over to Yoshitake’s place to drink, the manga points out that her younger sister is drinking juice instead.

The other cut seems to have to do more with time constraints and keeping the narrative flow intact from the beginning to the end of the episode. In the manga, the partying goes on until the next day, which has them all together in the morning. Rather than Hato changing at Yoshitake’s place, they all go back to Hato’s apartment first, where they find out that the reason he lives so far away is so he can have a walk-in closet for all of his women’s clothing. Again, it doesn’t appear to be for censorship reasons, just timing and pacing. One side effect of this is that when you compare the manga to the anime the characters are wearing different clothing and hairstyles.

In my original analysis of Risa, I didn’t really go into the fact that she’s the first character in Genshiken whose primary interest is shotacon. While other characters have shown the possibility (Ogiue herself is into Roy x Ed from not-Fullmetal Alchemist and who knows about Kuchiki), it feels like a whole other can of worms with the younger Yoshitake compared to the usual fujoshi pairing talk. Even the series itself acknowledges this difference, as you can see how the other characters, although accepting of her tastes, awkwardly react to some of Risa’s statements (she’s mostly into 2D). At the same time, Risa’s also another example of a person who doesn’t quite fit the typical mold of the otaku or fujoshi, being more of an athlete with “unique” interests and for whom competition takes priority over hobbies. She’s neither full-on geek nor simply a “normal.”

Incidentally, if you’re wondering why Risa hasn’t appeared in the Fujoshi Files, it’s because there’s no evidence she’s into guy-on-guy action or pairings.

In the episode, Risa talks about how she’d rather guys be completely smooth down there, but when confronted with the real deal it’s clearly not what she was expecting. It brings to mind Fred Schodt’s Manga! Manga! where he recalls an editor of a BL magazine mentioning to a reader that fantasy and reality don’t match up and that she should stick to the imagination if that’s what she wants.

I do wish we’d see more of Risa.

The next episode preview has some cosplay, but I’ll leave that breakdown for next time.

The Fujoshi Files 78: Miyano Tamae

Name: Miyano, Tamae (宮野環依)
Alias:
Tamatan (たまたん), Tama-nee (タマ姐), Gojappe (ゴジャッペ)
Relationship Status:
Single
Origin:
Fudanshism: Fudanshi Shugi na Seikatsu

Information:
Miyano Tamae is a woman who, despite her youthful appearance, is actually a college student. When she falls sick and becomes unable to attend Comic Manga Market, her little brother Amata ends up being her replacement, which is also the origins of his crossdressing adventures as “Amane.” Initiating Amata into the world of the fujoshi, she also acts as a mentor for all things otaku-related.

Along with Morikawa Rion and Kawashima Moko, Tamae (under the name “Tamatan”) is a member of the popular doujin circle Gojappe, which specializes in the pairing of mascots Tentel and Mikoto (in that order) from the magical girl series Omakase Tentel. Gojappe is a popular circle, and even Tamae herself was originally a fan of the group before joining. Tamae is into guys with glasses, has a tendency to end her sentences with the syllable “yo,” and is so extremely knowledgeable about anime and manga as well as the culture surrounding it to the extent that she is able to explain even the subtlest distinctions to absolute beginners.

Fujoshi Level:
Tamae’s wealth of information on anime and manga naturally extends to yaoi and BL, acting as an encouraging older sister (both literal and figurative) for those less experienced in those matters. She also created her own comprehensive fujoshi rating system, where she categorizes herself as a “Music Game Fujoshi,” with a Delusion Power rating of 1000 and and an Economic Power rating of 800.

Thoughts on Wolf Children

It’s been a month or two since I watched Wolf Children so my thoughts on it aren’t really fresh. I’m calling this a “review” I guess, but it’s more an evaluation of what’s left of my impression of the film. Given my usual meandering, this may turn into more of a real review than most of what I write.

Wolf Children is about a human mother raising her half-human/half-wolf son and daughter. Directed by Hosoda Mamoru, it bears some similarities to his previous movies, The Girl Who Leapt Through Time and Summer Wars, but the changing perspectives of Wolf Children between the older sister Yuki, her brother Ame, and Hana the mother veers it away from the heavy teenager focus of the other films. Both Yuki and Ame are still children, and through Hana we get to see the two half-wolves as a mother would. This three-sided view, along with the fact that those individual views change significantly along the way, is core to the movie’s strength and emotional weight.

In order to fit into human society, the two wolf children are taught that they must hide their wolf sides, which is difficult for them because they transition between the two almost unconsciously. Having to keep their true selves a secret is one of the recurring themes of the movie, especially in terms of how difficult it is both on a pragmatic level and on a psychological one. Making them choose, even unintentionally, between human and wolf worlds clearly has an effect on how they view themselves.  There’s a racism aspect to it, but also the idea that ultimately children decide their own paths, even if their parents disapprove or worry that it wasn’t the right choice. The fact that the “wolf” in them is actually the Japanese wolf, a once-indigenous and now-extinct species, the concept of the other that has been pushed out of society mingles with a softer message concerning environmentalism.

The visuals of the movie are quite beautiful, though one thing that really stands out to me is the variety of animation techniques on display. Throughout the movie there’s a mix of traditional animation, heavy rotoscoping in moments you wouldn’t expect it, compositing, and (I think) even some 3-D animation. It lends the movie a somewhat jarring feel at times, which didn’t jar me out of the film, but at least presented an interesting plethora.

Though talking about the specialness of anime is easily derided (and I’ve done so myself quite often), the use of the mother protagonist and the incorporation of a subdued supernatural element makes me think that such a film would not easily be made in, say, the United States, at least not as a mainstream film or even an animated one. In contrast, Wolf Children did enormously well in Japan. Like all of Hosoda’s movies, it’s worth seeing, and I think it shows a different side of his work.

Otakon 2013 Time

Once again I’ll be attending Otakon this year, from August 9th to the 11th. This time it’s their 20th Anniversary, and they’ve pulled out all the stops with amazing guests such as Watanabe Shinichirou (director of Cowboy Bebop, Samurai Champloo, Kids on the Slope) and Kanno Yohko (composer for Turn A Gundam, Cowboy Bebop, Kids on the Slope, Aquarion, and many many other shows).

I won’t be doing any panels this year but I’ll be wearing the above image in my badgeholder. If you know me or recognize me, I’m always open to talking Genshiken.

I’ve also posted a tentative list of things I’ll do below. The contradictions in the schedule are because things happen and I’m also notoriously indecisive.

FRIDAY

11:00am: Anime vs. Hollywood (Panel 4)
11:00am: We Con, Therefore We Are (Panel 7)
12:30pm: Opening Ceremonies (Panel 2)
12:30pm: Anime and Manga Studies (Panel 3)
1:45pm: Ozaki Q&A (Panel 1)
1:45pm: West to East: Anime Adaptations of Western Literature (Panel 4)
3:00pm: A Study of Heroines: Compassion and Courage in Revolutionary Girl Utena and Madoka Magica (Panel 4)
3:00pm: Tomokazu Seki Q&A (Panel 5)
4:15pm: Maruyama Q&A (Panel 6)
4:15pm: Suwa, Tachikawa Q&A (Panel 3)
5:00pm: Otakon Game Show: Qualification Quiz! (Workshop 1)
5:00pm: Tomokazu Seki Autograph
5:00pm: Shinichiro Watanabe Autograph
5:30pm: The Worst Anime of All Time (Panel 2)
6:45pm: Anime Amazons (Panel 1)
8:00pm: Mystery Anime Theater 3000 (Panel 2)
8:00pm: Awesome Women in Anime (Panel 3)
9:00pm: Otakon Game Show (Panel 5

SATURDAY

10:45pm: Crunchyroll (Panel 1)
10:45pm: Aniplex Industry Panel (Panel 2)
1:15pm: Vertical Panel (Panel 2)
3:45pm: World War Two in Anime (Panel 3)
4:00pm: Saturday Concert (Mariner Arena)
4:45pm: Anime Mythology: Giant Robots & Superheroes (Panel 5)
5:00pm: Daisuki Industry Panel (Panel 6)
6:15pm: Girls und Panel (Panel 4)
7:30pm: 45 Years of Shonen Jump: A Visual History (Panel 1)
7:30pm: Otaku Hotspots in Tokyo (Panel 4)
8:45pm: Kill ’em All and Let Sunrise Sort ’em Out: A Yoshiyuki Tomino Panel (Panel 1)
10:30pm: Anime’s Craziest Deaths (Panel 7)
10:45pm: Bad Anime, Bad!! (Panel 5)

SUNDAY

11:00am: Shinichiro Watanbe Q&A (Panel 2)
11:00am: Anime After the Quake (Panel 5)
1:00pm: Sunday Concert (Main Events)
3:00pm: Con Feedback Session (Panel 2)