When the Shounen Good Boy Gets Hate: Tanjiro, Deku, and Anti-Antiheroes

The first time I learned that some anime and manga fans dislike Tanjiro from Demon Slayer, I was genuinely surprised. To me, he’s one of the best shounen protagonists in a long time: a gentle soul whose greatest qualities are love and empathy, and who is fueled by those emotions to get stronger. And in terms of the battles Tanjjro fights, I really enjoy how every victory feels like it came at great cost to him, emotionally and physically.

“How could anyone not like Tanjiro?” I wondered. Even knowing that this was probably a minority of viewers, I decided to just look at online comments both off the cuff and more detailed, and saw a few recurring criticisms. Namely, the goodness of Tanjiro can make him come across as preachy or self-righteous. He’s too good, lacking any darkness whatsoever, and this can be difficult to relate to. 

I understand not being into goody two-shoes, but what confused me at first is that it’s not like Tanjiro is a perfect unstoppable hero. He’s often unable to defeat demons on his own, and it means that battles are more of a collective effort. However, I eventually realized that this too can be seen as an unappealing trait precisely because he didn’t win on his own.

Things changed in terms of my understanding when I began thinking in pro wrestling terms. Essentially, I think a lot of people who aren’t fond of Tanjiro—or other similar characters like Deku from My Hero Academia—want heroes more akin to wrestling greats like Stone Cold Steve Austin, The Rock, and post-1980s Sting. Back in the 1990s, antiheroes became much more prominent in entertainment as a whole, and while they were often underdogs against an oppressive greater force, they were also rowdy ass kickers. In contrast, Tanjiro is what wrestling fans call a “white meat babyface,” or an unabashed good guy. In wrestling, this is often “solved” by having the good guy turn bad, become edgier, and then become good again so that they carry at least a bit of a dark side with them. This literally happened with The Rock, and even Deku has a similar phase—one that certain fans had wanted Deku to reach the entire time. Some folks are just looking for badasses.

All this reminds me of a post I wrote back when Kill la Kill was the big thing. At that time, some fans saw Ryuko as a one-dimensional protagonist because she’s a perpetually angry ass kicker who doesn’t have a grand arc full of character development. She doesn’t change on a fundamental level, and this was viewed incorrectly as “poor writing.” I think a similar thing happens with Demon Slayer, only with a different type of main character. That’s not to say preferences aren’t allowed to exist, but that they are not to be confused with neutral objectivity.

For Tanjiro and other “good boy” characters, the purity of their compassion is a beacon of hope that kindness and love can be enduring sources of strength. The fact that Tanjiro never changes at his core reinforces that power. At least, that’s my interpretation. What I’ve since learned is that others might see that aspect as something bland and in need of “development.” To this, I would say that being able to maintain one’s empathy even as the world grows more cruel is a fine character arc because it is in itself a true challenge that requires adapting and honing oneself to overcome the temptation to do otherwise.

A Hot Spring Inn in Ogiue’s Home Prefecture: Meigetsuso

On my trip to Japan last year, I stayed briefly at Meigetsuso, a hot spring ryoukan located in the city of Kaminoyama in Yamagata Prefecture. The reason I picked Yamagata is that it’s Ogiue’s home prefecture. No, really—I specifically started with “I want to visit where my favorite character is from,” and worked backwards. Based on that, as well as availability, I landed on Meigetsuso, which translates roughly to “Tomorrow’s Moon Inn.”

A ryoukan, or Japanese-style inn, embodies the notion of “traditional Japanese aesthetics,” between the paper-screen doors, the tatami mats, and the traditional cuisine. It provides the sort of experience one typically doesn’t get as a foreigner otaku who’s prioritizing anime and manga, but I’ve found that on the rare occasion that I get to stay at a ryoukan (particularly if it’s attached to a hot spring!), the experience is worthwhile. And by taking the effort to neither essentialize or exoticize the culture, I believe I can comfortably appreciate the way these inns give their guests the red-carpet treatment, so to speak.

I arrived in the city via shinkansen on a snowy winter day after eating a special Tohoku-themed train bentou. While public transportation can get close to the inn, I decided to travel by foot in order to explore the area a bit.

One fun find was a small anime store called Himitsu Kichi, or “Secret Base.” It was charming in a way that reminds me more of a humble local comic book shop back home, the kind that’s far less prevalent today. The most prominent series at Himitsu Kichi was definitely Laid-Back Camp, and a Love Live! Nozomi tapestry greeted me at the entrance. I bought a button featuring Kaminoyama An, a character who represents the region in the Onsen Musume franchise.

After some time traversing uphill, I eventually made it to Meigetsuso, which was a little ways up the mountain. It wasn’t an ultra-challenging climb or anything, but my legs definitely got a workout. 

The Meigetsuso building itself is gorgeous both inside and out. It did indeed look a lot like my animes, but even setting aside the associations with tradition and all that, I couldn’t help but be in awe at how relaxing it felt just to walk around. The room itself was similarly beautiful and pleasant, and the hot spring was naturally amazing to the point of being downright addictive. I don’t know if any of the purported healing properties of hot springs are real, but I definitely felt better after jumping in one.

There was a room called the Sasa room (written with the same kanji as “Sasahara.”) Naturally, I had to take a picture of it with Ogiue.

The staff treated me like a VIP, and while it cost a pretty penny to get that luxury (more on that later), I can’t deny that I got my money’s worth. Most of them did not speak English, but a combination of my relative fluency in Japanese and their occasional use of translation apps helped smooth things over. I suspect that for those who don’t know any Japanese, that app ends up getting a lot more work.

As for food (aka one of my favorite subjects), I loved the fact that much of what they serve is either local dishes or made from local ingredients.

Upon settling in the room, the attendant served a small set of assorted snacks that included fruit, jelly, their own house-made senbei rice crackers, and other things I didn’t entirely recognize. Nothing was super sweet (as expected of Japanese food), but it was all quite pleasant.

There was also a large pot of conjac jelly balls available in a lounge area through the afternoon, with a side of spicy mustard also available. It was actually my first time having conjac, and it turns out that I’m quite a fan of its gelatinous texture. If I didn’t have a large meal that evening, I probably would have kept eating them!

That dinner was kaiseki, a type of dinner with multiple courses of small servings, and one of the fancier ways to eat in Japan. The only times I’ve had them is at ryoukan, where it was included with the cost, and part of what makes them a good deal if you can afford to stay in the first place. It was a wonderful experience that included some of the best steak I ever had, fresh sashimi, a unique form of wide udon noodles, and even my first time eating fugu! In the last case, a part of me was worried about the whole lethal poison thing, but here I am, alive.

Rice is apparently a source of regional pride in Yamagata, and dinner came with their most famous breed: Tsuyahime, which had a chewy texture and a subtle sweetness that really stood out to me. It was one of the last parts of dinner, after I was absolutely stuffed, but they offered to make the leftovers into rice balls for snacking at a later time. I happily obliged. 

The morning brought a breakfast that also consisted of many small dishes, such as a burdock root dipping sauce for vegetables, rolled omelets, grilled fish, and Yukiwakamru rice (instead of Tsuyahime). The rice could be served as a plain bowl or as a porridge, but you can (and I did) ask for both. This one is apparently famous for being popular with people who just like to eat heaping helpings of rice unadorned, and I’m inclined to agree. 

All in all, I was the proud owner of a very satisfied belly.

I won’t deny that this was a very pricey excursion, and that for many, including myself, it’s definitely something you need to save up for. Even so, the quality of service and the blissful atmosphere provided is really worthwhile for how much it costs. Meigetsuso ended up being less expensive compared to a similarly luxurious resort or hotel. The currently strong dollar to yen ratio also helped tremendously, but even if that weren’t the case, I think Meigetsuso was a fantastic place to stay and even come back to. The only reason I wouldn’t return is because I don’t make trips to Japan often, so I might want to share the love elsewhere. But if I did live in Japan, I could see myself making annual trips to Kaminoyama to enjoy their hospitality.

Crawling Through the Dark: End of Evangelion

In March, I went to a screening of End of Evangelion. While it wasn’t my first time seeing the movie, it had also been many years, and this was actually the first time EoE had been released in theaters in North America, courtesy of GKids

Evangelion as a whole is a major part of my history as an anime fan, culminating with the Shin Evangelion movie. But two decades ago, End of Evangelion was one of those works that blew apart my preconceived notions about what animation could do. The emotional turmoil, the horrifying spectacle, and the beautiful animation all worked together to leave a lasting impact on my psyche. 

It’s interesting to have again seen this film in full, now with the context of my own lived experience and where Evangelion has gone since then.

End of Evangelion is a sort of alternate version of the last two episodes of the TV series. Rather than taking place purely in an abstract world consisting of the collective minds and souls of its characters, things are based more in the physical world. After NERV defeats the last of the Angels, its secretive parent organization SEELE betrays NERV, and the ensuing carnage sends its already traumatized heroes spiraling down even further.

Ikari Shinji has long been the poster child for angsty teen protagonists, and it’s easy to see here why he could be both a very relatable character and an endless source of aggravation for viewers. As the people on his side and close to him are literally gunned down in cold blood, Shinji is unable to act. It makes me want to shout, “Get out of your own head, damn it!” And that admonishment more or less happens in the movie itself. But Shinji’s perspective is also one that hits close to home: He’s screwed up so many times that he thinks doing nothing is literally better than trying at all and inevitably making things worse. When you only see yourself as a source of failure and disappointment, it can be hard to take even a single step forward.

But when Rei initiates Third Impact, the apocalyptic event that’s meant to bring everyone’s souls together and reform humanity as the single entity it began as, Shinji does something surprising: He rejects this future that would ostensibly solve all his problems with human connection. It turns out that Shinji isn’t satisfied with a happiness that is handed to him, even if it would be a realm of sheer bliss. He wants to achieve self worth by going out there and finding it himself. The process itself, and the authenticity of the success, is paramount. It’s not so much that reality is about suffering, but more like telling someone who’s trying to plant a flower (and is incredibly bad at gardening) that you can just buy them an entire field of flowers that’ll be tended by the world’s best botanists. 

The ending scene is one of many scenes that have long generated discourse, and thinking about it from the perspective of dreams vs. reality has me reconsidering its outcome. In the aftermath of the Third Impact (or at least its attempt), Shinji finds himself alone with Asuka. Seeing her lying prone, Shinji starts to strangle her, repeating an earlier “action” he took while being confronted in his mind about the way he desperately tries to avoid loneliness. But to his surprise, Asuka’s hands gently brush against his face, and this causes Shinji to let go. Asuka then says, “Disgusting.”

I see Shinji’s actions as indicative of him doubting that he’s out of the dream-like Third Impact, only to be thrown off by Asuka being very different from what he saw in his own mind. The compassion and disdain are both there, beauty and ugliness all mixed together. Reality is where dreams end, but it’s also fueled by those same dreams. It’s a messy world where Shinji can once again try to make a genuine connection, even if they’re the last two people on Earth.

To me, the essential difference between End of Evangelion and Shin Evangelion has to do with their relationship with depression. EoE is what you get when you’re caught up in it and are trying to provide hope that there’s a way out. Shin Evangelion is the result of someone who managed to overcome that depression and can tell you the other side is real. 

I’m glad Anno found his light.

Too Many Good Shows, Really: Ogiue Maniax Status Update for May 2024

The spring 2024 anime season turns out to be absurdly good! There are many highlights among the new shows, but I think chief among them are Train to the End of the World, Jellyfish Can’t Swim in the Night, and Go! Go! Loser Ranger! It’s also interesting seeing Shinkalion: Change the World try to be a little more mature. I wonder if it’s aiming for the kids who grew up on the first two Shinkalion anime.

Thanks to my Patreon supporters for the month, especially the following people!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from April

One Piece, the Five Elders, and Going Beyond Expectations

The One Piece manga has never been more exciting than it is now.

Time Well Spent: “Frieren: Beyond Journey’s End”

Frieren is indeed as good as everyone says. I’ve rarely seen an anime impress me this much.

Bara Bara Obari: Bang Brave Bang Bravern

A celebration of super robot anime that forges its own path.

Kio Shimoku

For fans of Ogiue (and Ogiue doppelgangers), this is a good month.

Closing

It feels like it’s been a while since all of my highlighted posts are just straight-up reviews and analyses of specific anime and manga titles. I wonder if this trend will continue.

Kio Shimoku Twitter Highlights April 2024

​​Momentous events in Spotted Flower’s side chapters gather some fanfare this month in Kio’s tweets. And the end of Elden Ring at last!

Spotted Flower online side chapter featuring Not-Ogiue and Not-Sasahara getting it on (and Not-Ogiue proposing!).

Kio wishing a happy birthday to Tamaoki Benkyo, author of Deathscythe Cutie.

Readers talking about wanting to see Not-Ogi and Not-Sasa get married at least, and Kio responding coyly.

Cherry blossoms!

Kio went to the Narita Buddhist Temple for the first time in a long while. When asked about food recommendations in the area, he mentions eel. 

The Our Treasure brand Z.A.P. from The Five Star Stories, now in Kio’s hands.

Kio rode the Tateyama Kurobe Alpine Route. His photos don’t have any people in them, but in actuality, it was crowded.

Kio says whether one wants to interpret Spotted Flower as a sequel to Genshiken or something else is up to the reader.

A second side chapter for Spotted Flower! This one focuses on Not-Yajima and Not-Hato.

A comic by Kio about assembling the Mechatro WeGo VOTOMS collab model kit. He actually got a positive response from the model kit designer!

Kio defeated Malenia in Elden Ring, and then goes into detail about the experience.

Kio bought and enjoyed the newest blu-ray from How Do You Like Wednesday?, titled Building a House in Hokkaido.

Elden Ring completed! Kio is a little sad that there was no last dungeon after the boss rush, though (Note: Let me know if there is one, and I’m totally off in understanding this.)

Old-School Noodle Goodness: Kanda Yabu Soba

While in Japan last winter, I decided to check out one of the oldest soba shops in Tokyo, Kanda Yabu Soba. The restaurant dates all the way back to 1880, during the Edo period, and comes from a time when soba got famous as a fast food for busy people.

To my surprise, my group managed to get in. While the wait was somewhat long—around 30 minutes—it was nowhere near as bad as I was expecting for a restaurant with its reputation. When our number was called, we sat down at one of the traditional floor spots (as opposed to having western-style chairs), and I ordered seirou soba: a plain buckwheat noodle, served hot with a thin dipping sauce. 

It was literally the best soba I’d ever eaten. The noodles were simple but satisfying with a fresh buckwheat taste with lots of depth, and the restaurant also offered hot water at the end that you could mix with your remaining dipping sauce to create a nice after-meal broth. Not only that, but it was very affordable, not even factoring in a strong dollar to yen exchange rate.

Japan is a land of genuinely good food at reasonable prices, and Kanda Yabu Soba is a prime example. While this value is most apparent in the many convenience stores that dot the country, what’s truly mind blowing to me is that even a nationally renowned, 144-year-old restaurant would still be so accessible budget-wise. But even putting aside such a long-lived establishment, I find that the US, by comparison, suffers from high rent, the cost of real estate, and the segregation of communities due to the prevalence of car culture. These factors make it almost impossible for niche restaurants to get off the ground and remain reasonably priced. 

My only regret about going to Kanda Yabu Soba is that I didn’t have the opportunity to try more than the basic. It was excellent, of course, but now that I’ve had the seirou soba, I want to try their more elaborate options (like the one with duck!). That’ll hopefully be for next time, if I happen to be in the area again. 

Bara Bara Obari: Bang Brave Bang Bravern

Bang Brave Bang Bravern is like an anime that has traveled through time to reach us in 2024, but it’s not clear whether it came from the past or the future.

The show’s creator, Obari Masami, is near-synonymous with mecha. He’s been involved since the 1980s with works like Dancouga and Gravion, he’s the reason the Brave Pose exists, and they even bring him in to animate giant robot parodies in other genres. So when he announced a new series in the form of Bravern, I wondered what form it would take, especially with him as director and mecha designer. 

The answer is: one filled with shocking twists that are as baffling as they are exciting. This is very much intentional, as the initial promo material and even most of the first episode has you believing that Bang Bravern is on the grittier side, with mecha as weapons of war. The first meeting between its central characters, Japanese soldier Ao Isami and American soldier Lewis Smith, seemingly portends a story about true camaraderie on the battlefield.

Then everything goes into Obari Overdrive. A shiny red robot shows up, literally shouting all his special attacks, and a sincere level of camp. This namesake, Bravern, is a heroic sort who draws a lot from the Brave franchise, especially the bonding of kid and robot that is a hallmark of those anime. Only, Isami is a grown man instead of a wide-eyed grade schooler and reacts with a mix of awe and horror. The arrival of Bravern then kicks off a culture clash between the serious original setting and its brightly colored new reality that leaves everyone perplexed and hesitantly hopeful in the face of imminent doom.

During all this, we’re treated to the opening and then ending themes. The former is a blood-pumping super robot song that draws from the genre’s collective past, with shades of Godannar, Gaogaigar, Daiohja, and even Space Battleship Yamato. The latter features Isami and Smith in the rain, slowly undressing themselves as they sing dramatically like they’re starring in a musical. Together, these two songs encapsulate much of what Bravern is about.

And that’s only the first two episodes! 

At least one shocking revelation or pivotal moment hits every episode, in a manner reminiscent of both Gurren-Lagann and Samurai Flamenco. The stakes keep escalating in wonderfully outlandish ways so frequently that Brang Bravern feels like 52 episodes got condensed into 12. The result is a show that leaves little breathing room for major moments, but also appears to act as an acknowledgement that giant robot anime comes from a time when year-long shows were the norm—and that such an era has long since passed.

With its muscular and passionate men in a setting that’s normally about masculine bravado, Bang Bravern might give the impression that it’s queerbaiting. In reality, it’s not really a bait: The show is very gay. At the same time, it feels very different from a lot of other works in that territory. For one thing, the attractive guys are also surrounded by attractive girls and attractive mecha, making it a smorgasbord of hotness all around. And amidst all this cheesecake and beefcake, the story told by Bang Bravern cuts to the heart of living up to childhood ideals.

This isn’t really plot spoilers, but the final episode plays the opening but with added sound effects like explosions and clanking sounds. This is a reference to the fact that many giant robot anime of yesteryear would at some point change their openings to include similar SFX. I think that says a lot about the spirit of Bang Brave Bang Bravern.

Bad Dudettes, Good Fighting: Holo X Break

When I first tried the hololive fan game Holocure, I was stepping into a recent video game genre that I had never experienced. But things were different with the developer’s new hololive-themed title: the side-scrolling beat-em-’up Holo X Break. In it, players take control of the members of NePoLaBo (hololive’s 5th generation) and brawl their way through waves of goons in order to defeat Secret Society holoX (hololive’s 6th generation) and rescue the CEO of hololive, Yagoo.

Beat-’em-ups are near and dear to my heart. I remember being a small kid, barely able to reach the joystick at my local Blimpie’s arcade section, staring in awe at games like Final Fight and Teenage Mutant Ninja Turtles. They were once the games that best showed off the heights of video game graphics, eventually becoming a decidedly “retro” genre as the decades passed. 

A big part of the appeal of Holo X Break is, naturally, getting to indulge in hololive fandom. All four initial playable characters have their own strengths, weaknesses, and unique abilities based on their personas. Nene is a peppy girl from another world who throws beetles and can heal herself and others. Polka is a witty clown who has a balanced moveset and can create objects out of thin air. Lamy is an alcohol-loving snow elf who can magically freeze enemies. And Botan is a lion girl whose  skill in FPS games translates into a specialization in ranged weaponry. Everyone is voiced by the VTubers themselves, and numerous cute references and cameos are also strewn throughout.

The gameplay stands on its own quite well, though I found that I had to get used to its pecuilarities. Holo X Break is a curious mix of genres, built on the straightforward nature of beat-em’ups but also adding in randomized power-ups in the vein of rogue-like descendants such as Holocure. But unlike Holocure, a lot of the extra things you can do are not just automatic, and have to be actively selected. Between the core movesets featuring both basic and special techniques and an ultimate, five item slots you can fill with weapons and healing that you have to cycle through in real time, and the equipment that you can pick up and wear (or store for later)—all while being attacked by throngs of enemies—and it can feel overwhelming.

With time, I got the hang of things, especially when I realized how the game wants to be played. I wanted to hoard items, but Holo X Break discourages that, and intends for you to use your weapons liberally. It wants you to spend coins to upgrade your equipment in between stages as much as possible rather than trying to “save more for later,” even punishing you by taking away all coins upon death. Different enemies require different tactics, and figuring out who to prioritize when they gang up on you is part of the challenge. According to the developer, Holo X Break is heavily inspired by the game Little Fighters 2, but given that I’ve never played that, I find that it feels more like the older Technos games: Double Dragon, River City Ransom, etc.

Speaking of enemies, I’ve always loved fighting bosses in video games, and having them be the members of holoX (a group I adore) only adds to the charm. Just like with NePoLaBo, they’re voiced by the actual talents, and their identities have been adapted in fun and interesting ways. Fighting against them feels a little more akin to taking on a Mega Man robot master, with the way you have to take into account their different abilities and movement tendencies. Getting to see La+ Darknesss shoot orbs of dark energy and summoning bolts of obsydian lightning is nothing short of rad.

While I had some setbacks (Lui in particular can be a real skill check), I did beat the game within a day. When I went online to check out other opinions, I found that its reception is a lot more mixed than holocure’s, and much of it seems to come from simple unfamiliarity with older beat-’em-ups, as well as the modern belief that gameplay should be a more streamlined experience. The game currently has no save system and unlimited continues, which brings me back to my childhood while being a source of frustration for others. 

In light of this, the developer plans on adding saves. I’ve also seen comments about not being able to get past the first boss, Koyori, despite playing for hours, and it made me realize just how difficult stepping into an unfamiliar genre can be, especially with a game that doesn’t pull its punches. One review complained that they were tired of just hitting the same button over and over—something that didn’t really bother me in the least, and hadn’t even realized was an issue in the first place. I actually don’t necessarily enjoy when games have all the fat and excess shaved off, so to speak, and I appreciate Holo X Break for not taking that route. 

I haven’t gone through everything Holo X Break, but I hope to savor every piece of it. And while I’m still looking forward to seeing holoX in Holocure, I’m happy to see them here. Now, if only I could play some co-op for the true beat-em’up experience.

One Piece, the Five Elders, and Going Beyond Expectations

I’ve been keeping up with the One Piece manga for many years now, though I don’t write about it all too often because I don’t feel the need. When the subject is one of the most gargantuan works of fiction in history, it’s not hard to find opinions, articles, podcasts, and videos discussing—or even dedicated entirely to—One Piece. However, the events of recent chapters, particularly the actions of certain characters, have been so significant that I feel compelled to share my thoughts.

Naturally, I’m going to be talking about HUGE SPOILERS for the One Piece manga. To the anime viewers and anyone else who doesn’t want the surprise ruined: turn away now.


The milestone I refer to is the long awaited arrival of the Five Elders into the main story and the full debut of their monstrous alternate forms, and the impact is something that only a select few series can ever accomplish, and that’s because they lack the longevity. The only one that springs to mind aside from One Piece is Detective Conan, whose main bad guy is still shrouded in mystery even after some major revelations.

In action manga, especially the shounen battle genre, villains come in many forms and can often be among the most exciting and interesting characters: minor nuisances, archenemies, rivals, erstwhile allies, etc. But one area that can make or break a battle manga is the arrival of a major antagonist, especially one that has been built up in the background. Freeza in Dragon Ball is an iconic example of this being done well—from the first mentions of him, to his initial reveal, and then to Freeza’s many transformations. The span of Freeza’s debut to his true form was a little over a year, or 58 chapters. The anime is even longer due to stretching out the story, as it was wont to do.

In contrast, the Five Elders in One Piece first showed up in 2002, and their descent onto Egghead Island happened this year in 2024. That’s 22 years, and over 860 chapters—enough time for infants to grow into full-fledged adults. And what’s even more astounding is that these appearances actually lived up to literal decades of anticipation!

On a very basic level, part of the reason the Five Elders are worthy of the hype is their physical appearance. They are legitimately menacing and bizarre in a way that not even the most dangerous and freakiest of Luffy’s foes can match. All five are based on demons and mythological creatures, and they exhibit a new level of uncanniness. Moreover, their powers are such that gazing upon them knocks the average soldier unconscious, and even Luffy’s new “Sun God Nika” form can only stymy them temporarily. In other words, the Elders look and feel like unprecedented threats to the Straw Hat Pirates.

Beyond the artistry in their designs, the weightiness also comes from how these monstrous forms have been mostly kept under wraps for so many years. Aside from an earlier hint when Sabo infiltrated their domain (which showed the Elders’ silhouettes transforming), it wasn’t even clear that they were physically strong in their own right. After all, as the heads of the World Government, it could easily be the case that they were just a group of wizened old men who rule through intellect, hegemonic inertia, and political influence. The fact that they’re actually capable of outclassing nearly every other character in One Piece is both a great twist and a satisfying fulfillment of the core of shounen battle manga. Why wouldn’t the literal leaders of the world also be the biggest badasses around?

The Five Elders also now open up even more speculation:

Why are they able to regenerate from any damage, and is there a catch that might just be their Achilles’s heel? And why are the Giant Pirates able to hold their own against the Elders?

Their names are references to five of the planets in the Solar System: Saint Jaygarcia Saturn, Saint Marcus Mars, Saint Topman Warcury, Saint Ethanbaron V. Nusjuro, and Saint Shepherd Ju Peter. Three of the other planets have references in the Ancient Weapons: Poseidon, Uranus, and Pluton (remember that this series began before Pluto was officially redesignated to a dwarf planet). What is their relationship, and could the Ancient Weapons somehow be key to defeating them? The two Weapons we know about in detail are associated with the sea—Poseidon is a mermaid who can control the massive Neptunians, and Pluton is the greatest battleship in history—so might the Five Elders be vulnerable to water in a way similar to Devil Fruit users? And could their distant-yet-absolute dominion over the world of One Piece have to do with a profound fear of the sea?

And what of their true leader, Imu? How can beings as powerful as the Five Elders be subservient to this individual? 

One Piece is currently on a brief hiatus. This might be for the best—not just for the author, Oda, but for us readers. Maybe we need this breather before things get even more unpredictable.

Time Well Spent: “Frieren: Beyond Journey’s End”

Frieren: Beyond Journey’s End is a major hit, and deservedly so. In an age where fantasy anime and manga often lean heavily on gaming and RPG tropes to a fault, here instead is a much more conventional setting that also isn’t prone to the typical older swords-and-sorcery clichés. It’s a marriage of old and new while quietly forging a path all its own.

Unlike many titles in the genre, Frieren: Beyond Journey’s End takes place after defeating the big threat to the world. Its heroine is the quiet elf mage Frieren, who helped vanquish the Demon King as a member of the party of heroes. Due to the nature of her species, Frieren is extremely long-lived: To many, their 15-year quest would be a milestone, but to her, it’s just a drop in the bucket. However, at the funeral of an old party member, the kindhearted (albeit somewhat vain) hero named Himmel, Frieren realizes just how life-changing that “brief excursion” really was. In response, she embarks on a new adventure that has her retracing the steps the Party of Heroes took, gaining a new appreciation for both the past and the present, and the people who walked into her life. 

Essentially, Frieren: Beyond Journey’s End is like an epilogue extended into an entire series of its own.

The original manga is currently serialized in the magazine Weekly Shounen Sunday. This ostensibly places it in the same demographic as works like Detective Conan and Inuyasha, but it also doesn’t carry the same essence as your average shounen or their typical power fantasies. Sure, Frieren can be seen kicking ass and schooling the ignorant, but what makes her an incredible heroine is not the ability to sling deadly magic or her many years of honing magic. Rather, it’s the way Frieren has very different priorities when it comes to magic. 

Instead, her real motivation is collecting fake grimoires and spells of all kinds—especially ones that are often considered mundane or even useless by others. Frieren is like a master chef from the world’s most highly rated restaurant whose eyes light up every time she gets to try the latest fast food gimmick item or cheap street stall. To her, the beauty of magic is most deeply reflected in the small and humble spells, and Frieren’s experience makes her marvel at both the familiar and the unfamiliar. There’s only one very specific exception, and it’s where Frieren is most able to show her true power in combat.

I relate to Frieren and her ideals a lot. In the pursuit of my hobbies and interests, I try to view them through a lens of discovery where silly little things are valuable in their own right.

Frieren has neither rose-tinted nostalgia for the past, nor a conviction that the forward march of progress is inevitable. Some things used to be better, some were worse, and contemporary cultures are a product of centuries of change and development but also the fading of memories. Even magic is affected by cycles and trends, which is something Frieren tries to convey to her student, Fern, and also anyone willing to listen.

The combination of the epilogue-like nature of the series, its heroine’s personality, and her tendency to take a very long view on things makes Frieren: Beyond Journey’s End feel more like equal parts fantasy adventure and travelog in the vein of Kino’s Journey. Episodes can take place over the course of a day or even six months, and travel companions will sometimes literally mature. The series also often flashes back to moments with Frieren’s original party to provide context or an interesting parallel to her current journey. And much like Kino, when things go down and action is necessary, characters don’t disappoint. 

While Frieren: Beyond Journey’s End is not entirely devoid of console and PC RPG tropes (the hero and demon lord archetypes are chief among them) I want to reiterate just how much the series is not an isekai, a reincarnation story, or based heavily in the aesthetic trappings of RPGs where badassery is the main appeal. Sure, it can scratch a similar itch because Frieren is often secretly the strongest person in the room, but the series doesn’t rely on those tropes as lazy shorthand in lieu of actually being accessible. 

In other words, this is potentially a perfect gateway anime that also holds up for longtime fans of anime and manga. With Frieren: Beyond Journey’s End, you have a reminder that sometimes a work is popular not because it appeals to some lowest common denominator, but because it’s just solid storytelling with compelling characters, an interesting world, and a narrative that encourages thoughtfulness. It’s definitely going on my list of all-time greats, with Frieren herself being one of the best to ever do it. 

And by “do it,” I mean appreciate life and all its wrinkles.