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	<title>OGIUE MANIAX</title>
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	<description>50% anime analysis, 50% Ogi</description>
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		<title>OGIUE MANIAX</title>
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		<title>Finally, a Good Translation for the Title! Pocket Monsters Diamond &amp; Pearl: Arceus &#8211; Transcend the Confines of Time and Space</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/28/finally-a-good-translation-for-the-title-pocket-monsters-diamond-pearl-arceus-transcend-the-confines-of-time-and-space/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/28/finally-a-good-translation-for-the-title-pocket-monsters-diamond-pearl-arceus-transcend-the-confines-of-time-and-space/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 22:33:38 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[arceus]]></category>
		<category><![CDATA[dialga]]></category>
		<category><![CDATA[giratina]]></category>
		<category><![CDATA[judgment]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[palkia]]></category>
		<category><![CDATA[pocket monsters]]></category>
		<category><![CDATA[pokemon]]></category>

		<guid isPermaLink="false">http://ogiuemaniax.wordpress.com/?p=2605</guid>
		<description><![CDATA[NOTE: The English version of the movie provides us a good translation of the Japanese title of this Arceus movie by putting it right in the dialogue. Remember folks, if you are going to translate the title instead of using the English adaptation&#8217;s as I have, Choukoku no Jikuu e should now be called Transcend [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2605&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><em><strong>NOTE: </strong>The English version of the movie provides us a good translation of the Japanese title of this Arceus movie by putting it </em><em>right in the dialogue. Remember folks, if you are going to translate the title instead of using the English adaptation&#8217;s as I have, </em><em><strong>Choukoku no Jikuu e</strong> should now be called </em><em><strong>Transcend the Confines of Time and Space</strong>. Stop using every translation of the title except this one, including my previous one</em><em>. That line of debate should be over one way or another.</em></p>
<p>The latest movie in the <em>Pokemon </em>franchise is unique in a number of ways, something which is impressive given that this is the twelfth time Pokemon has seen a theatrical release. This is the first time a Pokemon movie has been released in English so soon after its Japanese release. Known as <em>Pocket Monsters Diamond &amp; Pearl: Arceus &#8211; Transcend the Confines of Time and Space</em> (known in English as <em>Arceus and the Jewel of Life</em>), it not only is the conclusive part of the Diamond/Pearl/Platinum movie trilogy, but also the first Pokemon movie to place its focus on a god of all creation.</p>
<p>That god is known as Arceus, who in legends is said to have shaped the universe with its 1,000 arms. A metaphor I&#8217;m sure, seeing as the <em>kirin-</em>like Arceus has no arms to speak of. The movie centers around his return to Earth after many generations, where Arceus plans on exacting Judgment upon the humans who had dared to betray him all those years ago. And in the case of Arceus, &#8220;Judgment&#8221; translates into &#8220;Fiery Death from Above.&#8221;</p>
<p>The only Pokemon capable of even putting up a fight against this Pokemon deity are the feature Pokemon of the previous two movies, Dialga (the Pokemon who rules time), Palkia (the Pokemon who is given dominion over space), and Giratina (the sole natural inhabitant of a mysterious alternate dimension). We also learn that Arceus&#8217; impending arrival is also what caused the distortions in time-space in the first two parts to the trilogy. Even then, they are barely able to withstand Arceus&#8217; ire, and it is up to Satoshi/Ash and friends to figure out the truth about the Alpha Pokemon.</p>
<p>The 12th<em> Pokemon</em> movie is overall a decent movie and definitely the kind of thing fans of the series will enjoy, but there are some things this movie does <em>not </em>do all that well. First, it never gives you a good sense of just how powerful Arceus is supposed to be. Though it clashes with and overpowers a number of other legendary Pokemon, the difference between Arceus and the three dragons of Sinnoh are never made clear enough to really appreciate that gap in power and majesty. Second, and I admit this is being somewhat unfair to the movie, it just does not live up to the bar set by <em>Mewtwo Strikes Back</em>. I revisit the first movie every time I review a <em>Pokemon</em> theatrical release because I believe it represents the pinnacle of the franchise and its ability to tell stories with a surprising degree of maturity and moral complexity.</p>
<p>That said, <em>Arceus &#8211; Transcend the Confines of Time and Space</em> still succeeds in showcasing through its story elements of human behavior that are both supportive and condemning of their place on the planet, albeit in a somewhat ham-fisted manner, and it provides a lot of information on the world of Pokemon that we had not previously seen, and this is probably the most fascinating part of the movie. Although the fourth movie starring Celebi gave us a view of the past where Poke Balls were hand-cranked devices, and the eighth movie starring Lucario showed us a time before the Poke Ball was even invented and Pokemon were controlled by humans like a general controls an army, Arceus&#8217;s movie goes back further still. Here, we learn that before they were known as Pocket Monsters they were called &#8220;magical creatures,&#8221; as if to imply that the relationship between man and Pokemon changed as technology progressed, though not necessarily for the worse, as the magical creatures of ancient times could be seen forcibly controlled by restrictive harnesses. That doesn&#8217;t exactly make up for not quite living up to the movie&#8217;s potential, but it does provide a lot of food for thought.</p>
<p>Overall, while it definitely could have been more, it was a mostly satisfying end to this trilogy. The next movie is bringing back Lugia, who&#8217;s had a 10-movie break, and will mark the first true theatrical appearance of Ho-oh. Ho-oh holds special significance in the Pokemon anime, as its appearance always signals great changes for Satoshi/Ash, so an entire movie featuring the Rainbow Pokemon almost feels like the end of an era.</p>
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		<title>Miyamoto Shigeru Agrees with Me</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/27/miyamoto-shigeru-agrees-with-me/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/27/miyamoto-shigeru-agrees-with-me/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 16:05:29 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://ogiuemaniax.wordpress.com/?p=2597</guid>
		<description><![CDATA[I previously made a post positing that one of the big changes that occurred in video game graphics around the NES era was that character&#8217;s began to have faces. Their eyes and mouths (or approximations thereof) made the characters more relatable.
While I thought it made perfect sense, I realize that aside from my visual analysis [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2597&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I previously <a href="http://ogiuemaniax.wordpress.com/2009/10/25/relating-to-nes-sprites/">made a post</a> positing that one of the big changes that occurred in video game graphics around the NES era was that character&#8217;s began to have faces. Their eyes and mouths (or approximations thereof) made the characters more relatable.</p>
<p>While I thought it made perfect sense, I realize that aside from my visual analysis there wasn&#8217;t a whole lot of record and evidence to back it up. But then recently while reading the <em>New Super Mario Bros. Wii</em> interview, the creator of Mario himself Miyamoto Shigeru said something which helped support my theory immensely.</p>
<blockquote>
<div>
<div><span style="color:#000000;"><strong>Iwata</strong></span></div>
<div><span style="color:#000000;">Mario&#8217;s trademarks are his moustache, his hat and his overalls. Why did you decide to give him this look? I have no doubt you&#8217;ve spoken about this many times before, but I&#8217;d like to take this opportunity to ask you to tell us about it one more time.</span></div>
</div>
<p><!--int-box end--></p>
<div>
<div><span style="color:#000000;"><strong>Miyamoto</strong></span></div>
<div><span style="color:#000000;">Certainly. <a title="The original Mario" href="http://us.wii.com/iwata_asks/nsmb/slideplayer.html?width=320&amp;height=320&amp;id=002"><img src="http://us.wii.com/iwata_asks/nsmb/images/movie_link.gif" border="0" alt="" width="15" height="11" /> The original Mario was a 16 X 16 pixilated image</a>. At that time, when games made overseas used human characters, they were always rendered with life-like proportions.</span></div>
</div>
<p><!--int-box end--></p>
<div>
<div><span style="color:#000000;"><strong>Iwata</strong></span></div>
<div><span style="color:#000000;">It felt as if the developers weren&#8217;t happy unless they&#8217;d drawn a figure that was eight-heads tall.</span></div>
</div>
<p><!--int-box end--></p>
<div>
<div><span style="color:#000000;"><strong>Miyamoto</strong></span></div>
<div><span style="color:#000000;">Or sometimes it would be six-heads tall. But actually, the number of pixels we were able to use was so limited that, if we did that, we&#8217;d only have had a couple of pixels for the face.</span></div>
</div>
<p><!--int-box end--></p>
<div><span style="color:#000000;"><strong>Iwata</strong></span></div>
<div><span style="color:#000000;">With two pixels, you wouldn&#8217;t even have been able to draw eyes. You&#8217;d basically have ended up with a matchstick figure. In early video games from overseas, that kind of figure often featured.</span></div>
<div><span style="color:#000000;"><br />
</span></div>
<div>
<div>
<div><span style="color:#000000;"><strong>Miyamoto</strong></span></div>
<div><span style="color:#000000;">And as they just didn&#8217;t resemble human figures, I was absolutely convinced that they&#8217;d been designed by people who couldn&#8217;t draw!</span></div>
</div>
<p><!--int-box end--></p>
<div>
<div><span style="color:#000000;"><strong>Iwata</strong></span></div>
<div><span style="color:#000000;">(laughs)</span></div>
</div>
<p><!--int-box end--></p>
<div><span style="color:#000000;"><strong>Miyamoto</strong></span></div>
<div><span style="color:#000000;">I thought it was most likely that it was the programmer who was drawing these figures. But I thought: &#8220;I know how to draw!&#8221; I mean, I&#8217;m not saying I can draw as well as an artist, but I was confident that I was better at drawing than a programmer. That&#8217;s why I started by saying: &#8220;Right, let&#8217;s draw something that actually looks like a person&#8217;s face!&#8221; So I drew the eyes, the nose, the mouth and…</span></div>
</div>
</blockquote>
<div>Miyamoto goes on to talk about how in creating the face, it left him with very few pixels to actually design a body, and that Mario&#8217;s look was essentially dictated by function (Mario has a mustache so that they didn&#8217;t have to draw a mouth). What&#8217;s important in Miyamoto&#8217;s words is that he saw how most of the characters in games abroad were attempts to replicate a &#8220;realistic&#8221; human figure, and he still made an effort to give his character Mario some semblance of a personality by giving him facial features, even if those features were the result of limitations.</div>
<div></div>
<div>Certainly it wasn&#8217;t impossible or uncommon for games prior to Donkey Kong to have personality of their own, and Miyamoto certainly wasn&#8217;t the first to give facial features to his characters (Pac-Man being the most obvious example), it does show the kind of thinking that would go on to implicitly influence generations of gamers.</div>
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		<title>Let Us Give Thanks to Our Anime Overlords</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/26/let-us-give-thanks-to-our-anime-overlords/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/26/let-us-give-thanks-to-our-anime-overlords/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 19:37:21 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[eureka seven]]></category>
		<category><![CDATA[eureka seven pocketful of rainbows]]></category>
		<category><![CDATA[genshiken]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[ogiue]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[ramen]]></category>
		<category><![CDATA[thanksgiving]]></category>

		<guid isPermaLink="false">http://ogiuemaniax.wordpress.com/?p=2591</guid>
		<description><![CDATA[2009 has been a crazy year for anime, with ups and downs and all-arounds, but amidst a weakened global economy and an industry going through some serious growing (or shrinking) pains, I find there is still plenty to be thankful about.
I am thankful for&#8230;

Great shows being licensed or made available streaming so that when I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2591&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>2009 has been a crazy year for anime, with ups and downs and all-arounds, but amidst a weakened global economy and an industry going through some serious growing (or shrinking) pains, I find there is still plenty to be thankful about.</p>
<p>I am thankful for&#8230;</p>
<p><img src="http://sdsandwiches.com/great-anime-licensed.jpg" alt="" /></p>
<p><strong>Great shows being licensed</strong> or made available streaming so that when I say <em>Glass Mask</em> is a FANTASTIC SHOW, you can now <a href="http://www.crunchyroll.com/glassmask">go and watch it</a>. And <em>Monster</em> is on TV!</p>
<p style="text-align:center;"><img class="aligncenter" src="http://sdsandwiches.com/tomino-time.jpg" alt="" /></p>
<p><strong>Some stellar guests at anime conventions</strong>. Between <a href="http://ogiuemaniax.wordpress.com/2009/07/22/otakon-2009-when-guests-are-the-real-deal/">Ishiguro</a>, Tomino, and a whole bunch of others, this has been a highly informative and unforgettable year of conventions. Thanks to Ishiguro and Tomino as well, for telling me all about Nagahama Tadao.</p>
<p><img src="http://sdsandwiches.com/blog-explosion.jpg" alt="" /></p>
<p><strong>An explosion of new blogs. </strong>As the years pass, they just keep coming and coming. Keep it up, the only way to improve your writing is to keep writing.</p>
<p><img src="http://sdsandwiches.com/trapeze-bonerguy.jpg" alt="" /></p>
<p><strong>An industry which is still trying, </strong>despite what others might claim. There may be some &#8220;safe&#8221; shows out there, but we&#8217;re also continuing to see the mediums that are anime and manga being challenged and made better as a result.</p>
<p><img src="http://sdsandwiches.com/e7movie-thanks.jpg" alt="" /></p>
<p><strong>An Eureka Seven Movie</strong>. Sure, it might not be quite what I&#8217;d like from an E7 movie, and it didn&#8217;t capture what made the TV series great, but I am still grateful that such a thing could be made 3 years after the original finished.</p>
<p><img src="http://sdsandwiches.com/ogiue-disgrunt.jpg" alt="" /></p>
<p><strong>Genshiken 2 out on DVD! </strong>Get it as soon as possible. Ogiue is waiting.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://sdsandwiches.com/ippudo.jpg" alt="" /></p>
<p style="text-align:left;"><strong>The friends I&#8217;ve made and the people I&#8217;ve met through the fandom. </strong>Truly you have made this an unforgettable year.</p>
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		<title>Ogiue Maniax&#8217;s (Late) Second Anniversary Celebration</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/25/ogiue-maniaxs-late-second-anniversary-celebration/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/25/ogiue-maniaxs-late-second-anniversary-celebration/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 23:19:57 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[genshiken]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[ogiue]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[thought exercise]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[two year anniversary]]></category>

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		<description><![CDATA[It seems like I have a tendency lately to forget important dates, even those of the things I care about most. November 20, 2009 came and went, though drawing something after having not done so in a while might have been an adequate way of marking the second anniversary of Ogiue Maniax. Still it&#8217;s no [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2587&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>It seems like I have a tendency lately to forget important dates, even those of <a href="http://ogiuemaniax.wordpress.com/2009/04/02/belated-happy-birthday-to-ogiue/">the things I care about most</a>. November 20, 2009 came and went, though <a href="http://ogiuemaniax.wordpress.com/2009/11/20/havent-done-this-in-a-while/">drawing something</a> after having not done so in a while might have been an adequate way of marking the second anniversary of Ogiue Maniax. Still it&#8217;s no <a href="http://ogiuemaniax.wordpress.com/2008/11/20/one-year-later-a-genshiken-review/">Genshiken Review</a>, and I think I should celebrate two years of writing and analyzing and making terrible puns with some panache. Seeing as how tomorrow is <strong>Stuff Your Face with Food All Day&#8230; Day&#8230;</strong> I&#8217;ll save the Thank You&#8217;s for the next post. Instead, I&#8217;ll talk about how I&#8217;ve felt the blog has changed and changed me since I began working on it.</p>
<p>It was over two years ago that I began to realize that I enjoyed writing, and not just any writing but the kind that is meant to inform and enlighten and to encourage others to think. I was given opportunities on both <a href="http://heiseidemocracy.com">Heisei Democracy</a> and <a href="http://newunbalance.wordpress.com/">Towards Our Memories</a> to write a little, and from there I decided to just dive in and start my own blog. I named it after the <em>Genshiken</em> character Ogiue Chika, who I believe to be the most deeply complex, emotionally moving, and overall amazing character to ever appear. I intended to use the blog to record my thoughts on the mediums that I love, even if it was just a brief inkling, and to help not only others to learn but myself as well.</p>
<p>Being able to accurately convey my thoughts while also challenging myself to think beyond my own point of view gave me a new and different sense of confidence that what I&#8217;d experienced previously, especially when I began to see others respond, and to weigh in with their own words. This in turn would motivate my desire to write even more, and before I knew it, I had improved as both a writer and as an anime fan.</p>
<p>And to you my readers, though I said I would not give thanks, I have to make an exception here. Thank you for respecting my words as much as I respect yours. The comment philosophy at Ogiue Maniax is to allow all comments as long as they are relevant, as it encourages everyone to engage in dialogue and to better understand each other. And if you&#8217;re a troll you&#8217;re all the more welcome, as it gives me the opportunity to further clarify my points. At that point, it&#8217;s up to every individual reader to decide if they agree with me or not.</p>
<p>Ogiue Maniax, two years old. Get ready, because this baby&#8217;s starting to walk.</p>
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		<slash:comments>18</slash:comments>
	
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			<media:title type="html">sdshamshel</media:title>
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		<title>Like Casting Pearls Before Artificial Intelligence</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/24/like-casting-pearls-before-artificial-intelligence/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/24/like-casting-pearls-before-artificial-intelligence/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 22:18:44 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[thought exercise]]></category>
		<category><![CDATA[annoying computer]]></category>
		<category><![CDATA[jump ultimate stars]]></category>
		<category><![CDATA[shounen jump]]></category>
		<category><![CDATA[super smash bros brawl]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[If you&#8217;ll allow me a moment, I am going to rant about them there video games.
I&#8217;ve been playing Jump Ultimate Stars recently, trying to finally unlock all the characters and such, and in order to do so you need to collect these gems that appear when you break open containers or you defeat enemies. A [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2584&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>If you&#8217;ll allow me a moment, I am going to rant about them there video games.</p>
<p>I&#8217;ve been playing <em>J<a href="http://ogiuemaniax.wordpress.com/2008/05/16/hokuto-hyakuryuusei-ora-ora-ora-ora-playing-jump-ultimate-stars/">ump Ultimate Stars</a></em> recently, trying to finally unlock all the characters and such, and in order to do so you need to collect these gems that appear when you break open containers or you defeat enemies. A simple, if tedious process, gem collection is made five times worse when you find out that your computer opponents collect the gems as well.</p>
<p>Now keep in mind that unlike other items which might cause status effects or buffs/de-buffs, the gems serve no function other than as currency, and so serve no use to the computer opponents who will occasionally go out of their way to collect them. It just slows down the grinding process unnecessarily and can make you want to punch Yugi in the face when he grabs your damn knowledge gem for the umpteenth time. Fortunately with this game you can do exactly that.</p>
<p>If you&#8217;ve played <em>Super Smash Bros. Brawl</em>, then you probably know what I&#8217;m talking about. In <em>Brawl</em>, you get additional background music by collecting CDs which will randomly pop up in the middle of a fight. Again, if a computer-controlled opponent picks that CD up it means that you&#8217;re going to have to wait another day for that disc to reappear.</p>
<p>Why, Nintendo? Why, Ganbarion? Why put this into your games? It just leads to annoyance and frustration, and not the good kind either.</p>
<p>Oh yeah, if you do reply, please don&#8217;t turn this into an argument about tripping or whatever.</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">sdshamshel</media:title>
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		<title>The Lolicon of 1982</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/23/the-lolicon-of-1982/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/23/the-lolicon-of-1982/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 00:22:54 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[moe]]></category>
		<category><![CDATA[thought exercise]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[animage]]></category>
		<category><![CDATA[doraemon]]></category>
		<category><![CDATA[lolicon]]></category>
		<category><![CDATA[megu]]></category>
		<category><![CDATA[world masterpiece theater]]></category>

		<guid isPermaLink="false">http://ogiuemaniax.wordpress.com/?p=2577</guid>
		<description><![CDATA[
Kransom recently showed me this image from a 1982 issue of Animage Magazine. The image is a chart which is designed for you the reader to figure out your lolicon level. The further down the list your preferences go, the more of a lolicon you are.
I don&#8217;t expect people to recognize every character. I certainly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2577&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://sdsandwiches.com/animage-1982-chart.jpg" alt="" /></p>
<p><a href="http://2chan.us">Kransom</a> recently showed me <a href="http://photozou.jp/photo/photo_only/8814/1744885">this image</a> from a 1982 issue of Animage Magazine. The image is a chart which is designed for you the reader to figure out your lolicon level. The further down the list your preferences go, the more of a lolicon you are.</p>
<p>I don&#8217;t expect people to recognize every character. I certainly didn&#8217;t, which is why I&#8217;m including this handy guide. From left to right:</p>
<p><strong>Top Row</strong> <strong>(You&#8217;re Normal)</strong>: Fiolina (<em>Dagli Appennini alle Ande</em>), Clara (<em>Heidi</em>), Monsley (<em>Future Boy Conan</em>), Hilda (<em>Hols: Prince of the Sun</em>), Lana (<em>Future Boy Conan</em>), Clarisse (<em>Lupin III: Castle of Cagliostro</em>)<br />
<strong>Middle Row</strong> <strong>(Serious Symptoms)</strong>: Aloise (<em>A Dog of Flanders</em>), Diana (<em>Anne of Green Gables</em>), Megu (<em>Majokko Megu-chan</em>), Becky (<em>Tom Sawyer</em>), Angie (<em>Her Majesty Petit Angie</em>), Heidi (<em>Heidi</em>)<br />
<strong>Bottom Row (Already Sick):</strong> Lighthouse Keeper Girl (<em>Wanwan Chuushingura</em>), Princess of the Purple Star (<em>Gulliver&#8217;s Space Travels</em>), Shizuka (<em>Doraemon</em>), Makiko (<em>Tetsujin 28 (1980)</em>), Ulala (<em>Robokko Beaton</em>), Mayu (<em>Space Pirate Captain Harlock</em>) <strong> </strong></p>
<p>Though it might seem unnecessary for me to repeat it, I have to restate that this comes from 1982 and a very different era of anime. This is not the modern-age pandering lolicon of <em>Kodomo no Jikan</em> and other similar shows. Looking at this list, the majority includes characters from shows that were produced by future Studio Ghibli staff such as Miyazaki and Takahata, as well as characters from famous children&#8217;s literature around the world such as <em>Tom Sawyer </em>and <a href="http://ogiuemaniax.wordpress.com/2009/08/07/anne-of-green-gables-its-the-most-wonderful-story-of-an-orphaned-girl-whose-life-is-changed-when-she-is-adopted-and-gets-to-live-on-a-beautiful-farm-with-birds-singing-and-glorious-trees-full-of-sp/"><em>Anne of Green Gables</em></a>, and I don&#8217;t think anyone would accuse Diana Barry of being a one-dimensional character.</p>
<p>Though moe is not lolicon, the generally youthful look of moe characters means that the two ideas are often associated with each other. And aside from the idea that Miyazaki and children&#8217;s literature created the lolita complex in anime fans, accusations which are not new, I think the real implication is that as much as we decry lolicon and the like for being shallow, vapid, and creepy, this shows that it came from a real source consisting of strong storytelling and visual quality. Though I might be reaching a little, I really think that the people who realized their own lolicon-ness as the result of these shows were taken in by the excellent characterization of the young girl characters present in these anime, and not because these characters hit any specific buttons. This sentiment was then carried over, becoming reduced and simplified in the <a href="http://ogiuemaniax.wordpress.com/2009/11/19/cliff-notes-characterization-another-moe-discussion-part-3/">same manner that resulted in the current understanding of moe</a>, and also in a fashion to how the people who fell in love with <em>Gundam</em> would go on to work on their own giant robot anime years later.</p>
<p>It&#8217;s not my goal to defend or condemn lolicon, but rather to say that this aspect of anime fandom, like it or not, appears to be born from high-quality Japanese Animation from some of the greatest masters in the industry. In other words, even though there are shows that pander to lolicon, it was not lolicon-pandering shows which created the market in the first place.</p>
<div id="_mcePaste" style="overflow:hidden;position:absolute;left:-10000px;top:82px;width:1px;height:1px;">フィオリーナ・ペッピーノ</div>
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		<title>&#8220;Tanaka! Are You Paying Attention?&#8221;</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/22/tanaka-are-you-paying-attention/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/22/tanaka-are-you-paying-attention/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 21:13:37 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[kinnikuman]]></category>
		<category><![CDATA[kinnikuman ii]]></category>
		<category><![CDATA[ultimate muscle]]></category>

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		<description><![CDATA[In my opinion one of the best things about the old Shounen Jump manga Kinnikuman was that it allowed kids to submit their own designs for wrestlers with the possibility of their characters appearing in the actual comic. Not only that, some of those submissions became full-on major characters in the story of Kinnikuman. Even [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2572&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In my opinion one of the best things about the old Shounen Jump manga Kinnikuman was that it allowed kids to submit their own designs for wrestlers with the possibility of their characters appearing in the actual comic. Not only that, some of those submissions became full-on major characters in the story of Kinnikuman. Even if they were sometimes just Hulk Hogan in a mask, it provided a level of interaction with the readers and imbued the story with a greater amount of childhood imagination. I wrote a <a href="http://ogiuemaniax.wordpress.com/2009/03/01/nowhere-to-go-but-everywhere-kinnikuman/">small review</a> a while back, in case you&#8217;re curious about what the series is ctually like.</p>
<p>In 1999 though, Kinnikuman received a sequel, Kinnikuman II: Second Generation, which is still running today Known in the US as Ultimate Muscle, the big difference between Kinnikuman II and the original was that instead of targeting kids, the new series targets the kids who grew up loving Kinnikuman who were now adults, much like the relationship between Hokuto no Ken and Souten no Ken. Shounen manga&#8217;s changed in the last 20 years, and a series like Kinnikuman would not have the easiest time in this new era of Shounen.</p>
<p>The sequel receives submissions for wrestler designs just like the original manga, only instead of it being from Tanaka Hiroshi Age 11, it&#8217;s now Tanaka Hiroshi Age 27, which has me picturing a salaryman on the train or in a board meeting eagerly sketching out a Choujin Wrestler on a notebook lying against his briefcase. He&#8217;ll be sitting there as the company president is detailing their new financial plan, drawing the buzz saw that comes out of the wrestler&#8217;s legs.</p>
<p>&#8220;Tanaka! Are you paying attention?&#8221;</p>
<p>&#8220;Yes sir, I&#8217;m just&#8230;taking notes.&#8221;</p>
<p>&#8220;Oh&#8230;very well then. Good job, keep it up.&#8221;</p>
<p>Tanaka then sits down and adds some electricity lines to his character&#8217;s muscles, for extra power.</p>
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			<media:title type="html">sdshamshel</media:title>
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		<title>Reverse Thieves Secret Santa, Ogiue Maniax Edition</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/21/reverse-thieves-secret-santa-ogiue-maniax-edition/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/21/reverse-thieves-secret-santa-ogiue-maniax-edition/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 14:28:22 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[lovely complex]]></category>
		<category><![CDATA[reverse thieves]]></category>
		<category><![CDATA[secret santa]]></category>

		<guid isPermaLink="false">http://ogiuemaniax.wordpress.com/?p=2566</guid>
		<description><![CDATA[I am participating in the Reverse Thieves&#8217; Secret Santa Project, in which bloggers picked shows for other bloggers based on their anime preferences with the ultimate goal being a review of one of the anime picked for us.
Anyway, my show.
Lovely Complex.
Good choice, Mr. or Ms. Claus. I hear this series is shoujo at its finest, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2566&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I am participating in the <a href="http://www.reversethieves.com/secret-santa-project/">Reverse Thieves&#8217; Secret Santa Project</a>, in which bloggers picked shows for other bloggers based on their anime preferences with the ultimate goal being a review of one of the anime picked for us.</p>
<p>Anyway, my show.</p>
<p>Lovely Complex.</p>
<p>Good choice, Mr. or Ms. Claus. I hear this series is shoujo at its finest, and so I&#8217;ll be looking forward to taking it on.</p>
<p>&nbsp;</p>
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		<title>Haven&#8217;t Done This in a While</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/20/havent-done-this-in-a-while/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/20/havent-done-this-in-a-while/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:29:47 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[mittens]]></category>
		<category><![CDATA[shades]]></category>
		<category><![CDATA[weird outfit]]></category>

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		<title>Cliff Notes Characterization: Another Moe Discussion Part 3</title>
		<link>http://ogiuemaniax.wordpress.com/2009/11/19/cliff-notes-characterization-another-moe-discussion-part-3/</link>
		<comments>http://ogiuemaniax.wordpress.com/2009/11/19/cliff-notes-characterization-another-moe-discussion-part-3/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:14:42 +0000</pubDate>
		<dc:creator>sdshamshel</dc:creator>
				<category><![CDATA[anime]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[moe]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[thought exercise]]></category>
		<category><![CDATA[ayanami rei]]></category>
		<category><![CDATA[characterization]]></category>
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		<category><![CDATA[neon genesis evangelion]]></category>

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		<description><![CDATA[In my previous two entries in the Another Moe Discussion series, I may have generated some confusion on the topic, particularly because my own choices for characters I find to be particularly moe may seem somewhat unusual. In addition, reading the comments I received,  a question popped up in my head: does the &#8220;moe&#8221; label [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ogiuemaniax.wordpress.com&blog=2210655&post=2558&subd=ogiuemaniax&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In my <a href="http://ogiuemaniax.wordpress.com/2009/11/17/two-questions-another-moe-discussion-part-1/">previous</a> <a href="http://ogiuemaniax.wordpress.com/2009/11/18/static-vs-active-another-moe-discussion-part-2/">two</a> entries in the Another Moe Discussion series, I may have generated some confusion on the topic, particularly because my own choices for characters I find to be particularly moe may seem somewhat unusual. In addition, reading the comments I received,  a question popped up in my head: does the &#8220;moe&#8221; label imply a certain character depth or a lack thereof? The answer I&#8217;ve come up with is that it is both and neither. A seeming cop-out response, but allow me to explain.</p>
<p>Let&#8217;s say there&#8217;s an anime series you absolutely love, and in it is a character with strong characterization who goes through some trauma, and in the process resonates with you emotionally, possibly sexually, and you want to <a href="http://ogiuemaniax.wordpress.com/2007/12/21/why-i-like-ogiue-part-1/">tell other people</a> how great the character is and how powerfully attractive they are. The best way to try and make them understand would be to get them to watch the series, but if that is an impossibility, the best you can do is summarize the character and try to describe in fewer words just what made the character move you so. If you have to summarize your complex feelings towards the character in a few sentences, you&#8217;re going to have to either pick very specific moments or generalize greatly to give a broader view.</p>
<p>Now then, what happens if all copies of the original work fell into the ocean without any chance of salvaging them, and all the world had left was that summary you wrote? To be sure, your summation has its own merits, as does your intent to really get to the core of what makes you love that character so dearly, but what you&#8217;re left with now is a record of that depth. It would be like if nearly every book in the world on a subject was destroyed and the only ones left unharmed were Cliff Notes, and then everyone assumed that this is the way things are and also begin to write their own original stories in the Cliff Notes format. The summary becomes the entirety of the work.</p>
<p>Let&#8217;s use a famous character who is often argued as both moe and not-moe: Evangelion&#8217;s Ayanami Rei. Having watched the entirety of the original Evangelion series, I can say that there is a lot to Rei&#8217;s character to the extent that it&#8217;s somewhat difficult to summarize her character and do her justice, but if I had to, I would describe her as an expressionless girl who is fully aware of the fact that she is not unlike a human doll, and has to live while being unsure as to whether or not her emotions are real or just facsimiles. Rei often puts herself into danger as she does not regard her own life as more special or important than the task at hand. To abridge that once more, &#8220;Rei is a <a href="http://ogiuemaniax.wordpress.com/2008/03/16/understanding-the-emotionless-anime-girl/">seemingly emotionless</a> human doll who has little regard for her own well-being.&#8221;</p>
<p style="text-align:center;"><img class="aligncenter" src="http://sdsandwiches.com/rei-moe3.jpg" alt="" /></p>
<p>But what happens if you take that Cliff Notes version and were to simplify it even further? A Spark Notes of the Cliff Notes one might say. What if you were to reduce the element of time down to zero, and attempt to express those aspects of Rei purely in her visual design? Blue hair and pale skin make her appear more doll-like. An expressionless face implies a seeming lack of emotion. The frequent appearance of bandages on her body implies that she often gets injured. These visual elements become symbols with their own power, which then can be isolated, codified, and even fetishized. Rather than looking for a character by their description as a conflicted human doll who struggles with understanding emotion, you can instead look for a character with pale features. And then you can play off of that trope by making a pale character who acts unlike the stereotype. That leads us to where we are now.</p>
<p>Depending on the extent to which you simplify and distill the attributes of a character, moe can be something with plenty of depth or very little, be it an emotional depth, a storytelling depth, or some other kind. I think this also explains why some people can have such a bad reaction towards moe, because it can be seen as a reduction of what should be there, a quick-and-dirty facsimile of storytelling and characterization. However we must also keep in mind that art and fiction itself is often an exercise in summarizing and simplifying ideas and emotions to transmit them more easily.</p>
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