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Fortune and misfortune came in roughly equal parts at this year’s Otakon, as the best weather in years for the convention mainly served to provide some reprieve for the long and grueling ticket line. Some technical difficulties forced the registration to extend all the way until Friday at 4pm (registration began Thursday). Being press I did not have to deal with this myself, so I don’t want it to sound like I am speaking entirely from personal experience, but I did accompany a couple of friends as they moved through what was a seemingly unending parade of otaku before giving up at roughly the 2-hour mark and waiting for the next day.
Some panel room shuffling this year meant that panels could hold larger audiences, while little details like dividers helped traffic flow along. The bottleneck sky bridge between the Baltimore Convention Center and the Hilton could still get backed up at times, but not quite as much as last year. Again, the weather was a major boon as it meant that even if certain parts of the con got jammed, it was a simple matter of leaving the con center and entering at a different point. Unfortunately, many of the presentations also had tech issues that mostly seemed to stem from the Otakon equipment rather than presenters’ laptops and such. However, Otakon smartly implemented 15-minute breaks between panels, which gave people time to set up and mostly work through any problems, and even if things still went awry it at least only ate into their time somewhat.
Once people actually got into the convention though, Otakon turned out for the most part to be as great as ever.
This year, due to still recovering from jetlag, I took a more relaxed pace compared to previous Otakons. Having no panels to run for myself made this easier, and while the guests were good, none of them were must-see for me. Of course, even simply picking and choosing means that there are still a number of interesting panels. The best industry panels this year had to be the Q&As with director Katabuchi Sunao (Mai Mai Miracle), Otakon mainstay Maruyama Masao, founder and former producer of the anime studio MADHouse and current founder of MAPPA (Kids on the Slope, Teekyuu), and character designer/animator Matsubara Hidenori. Their new project is a film adaptation of the manga In this Corner of the World (previously released on JManga as To All Corners of the World) by Kouno Fumiyo, about a young girl living in Hiroshima during World War II. Kouno previously received critical acclaim over the similarly themed Town of Evening Calm, Country of Cherry Blossoms, and having read In This Corner of the World myself, I have to say that I am extremely looking forward to this project.
I managed to ask a couple of questions of Katabuchi. One had to do with some criticism of Kouno’s work I’ve seen in the past, where people accused her of not being directly critical enough of the Second World War and issues such as Japan’s militarism at the time. While it’s clear upon reading the manga that the work is actually quite critical and is merely subtle in its approach, I wanted to know if 1) they were aware of this criticism 2) they were prepared to address it. Katabuchi’s response was quite satisfying in this regard, as he himself gave an example of how the original manga does portray a larger world with many political issues but through the eyes of a young girl who isn’t necessarily aware of everything around her but is nonetheless affected by it in her everyday life.
In particular, Katabuchi pointed out how the main character’s desire for a yo-yo is actually a reference to the fact that yo-yos had become popular in Japan at the time, but the manga does not bother to mention this because a little girl would not be thinking about the significance of popular trends to a society. In other words, while this yo-yo example says nothing directly about the political climate at the time, it shows the awareness that the work has about what was happening in society. Given this response, and the fact that an elaborate art exhibition of their layout and design work for the movie showed just how much research they were putting in to depict a pre-atomic bombing Hiroshima, it gives me confidence that the movie will properly tackle its difficult subject matter. While Miyazaki Hayao’s The Wind Rises drew a similar kind of controversy (the criticism that it had whitewashed Japan’s role in history), I feel that, similar to Miyazaki’s film, that this will not be a simple black-and-white anti-war film.
The other question had to do with the fact that he actually worked on the, shall we say interesting, American Street Fighter cartoon. No, not the anime film with the dub soundtrack featuring Korn, nor Street Fighter II V, but the one best known for its M. Bison memes. I basically asked if he had any recollection of his experience there, and he said that it had been so long ago that all he remembered was drawing Chun-Li at some point and eventually feeling like he should have been in charge of the whole thing. At another point in the panel, Katabuchi also mentioned how he has an advantage over Miyazaki because Miyazaki is never allowed to direct something like Black Lagoon but everything is fair game for Katabuchi himself.
As for Maruyama, it’s more or less the case every year, but the man is arguably the most important person at Otakon every time he attends. In This Corner of the World is a MAPPA production and so a lot of the focus was on that, but he was of course open to questions in general. I asked him if his production style had changed now compared to his early days at MADHouse on shows such as Aim for the Ace!, but he responded that his approach to production has changed little in the 3+ decades since, as he prefers to give the creators themselves freedom to work. The only drawback is that it means he’s not the best with finances, which is why MADHouse was eventually purchased by Nippon TV.
Another interesting question courtesy of Kate from the Reverse Thieves was whether the subject matter of the current anime Terror in Resonance (terrorism and nuclear weapons) had caused any controversy or run into any problems. Maruyama responded that both he and the director Watanabe Shin’ichirou (Cowboy Bebop, Samurai Champloo, Kids on the Slope) had concerns that the TV stations would refuse to air the show, but that the two of them went forward with it anyway because that’s their style. It reminds me of the production issues that the Coppelion anime ran into that caused it to cover up all overt references to radiation, and I’m personally happy that the same fate has not befallen Terror in Resonance, or at least not yet. Overall, I have to stress that going to a Maruyama panel is always worth it, and as sad as it sounds the man is not getting any younger. That said, he did joke that he’s the same age as Miyazaki but whereas Miyazaki retired Maruyama is doing more work than ever before. Maybe it’s a MAPPA trend to make jokes referencing the famed Ghibli director.
The last guest to attend the convention that was related to In This Corner of the World was Matsubara Hidenori, known for his character design work on the Sakura Wars games and more recently for his animation work on the Rebuild of Evangelion films. He was a guest in 2009 as well, and after having heard how interesting his Q&A was at the time I made sure not to miss it. Sadly I couldn’t ask him any questions myself, but his responses in general were quite informative. In particular, he talked about how glad he was to not have to necessarily draw young, cute girls all the time anymore, and that one of the works most influential to him is the World Masterpiece Theater series En Famille or The Story of Perinne. He also mentioned that while he once tried to switch to using a drawing tablet, in the end he had to go back to pencil and paper.
I briefly mentioned the In This Corner of the World art exhibition, but it really deserves at least is own paragraph to talk about how amazing it is. I’m actually a little sad that photos weren’t allowed because the amount of work and research that went into them is nothing short of astounding. In order to properly capture the Hiroshima area of World War II Japan, they did things like find out how seaweed was dried using bamboo instead of reeds, and they even looked into the train schedules at the time to see what times would be accurate for trains in the backgrounds in certain scenes. A lot of this work would arguably be unnecessary and very few people are even alive today who remember that period, but it shows just how much they want to capture the feeling of living in that environment.
I also attended the panel for character designer Kozaki Yuusuke, and while I’m not quite the fan that others are (having only barely played No More Heroes and never having played Fire Emblem: Awakening), it was fun to see him take audience drawing requests. The two images above were the result of this, and it turns out that Kozaki even drew the cover art for the Otakon guidebook this year. This was quite noticeable as generally the artwork for Otakon stuff has traditionally ranged from subpar to mediocre. It also made me really want to read his manga Donyatsu, which is about donut-shaped dogs and cats in an apocalyptic world; in one of the images above, Donyatsu is featured being eaten by a Fire Emblem character. The main reason Kozaki was at Otakon, however, was to promote a new anime project, Under the Dog, which based on its initial material is trying to invoke a Ghost in the Shell: Stand Alone Complex-type feel but with more action. In fact, at the panel they mentioned getting an animator who worked on GitS. If you want to help make it happen, a Kickstarter went up just this past week.
While the guests are generally great at Otakon, it’s the fan panels that are in my opinion the heart and soul of the experience. Compared to Anime Expo, for example, Otakon boasts a much larger set of non-industry panels, which results in a general sense of genuine enthusiasm over the experience of watching, reading, and thinking about anime, manga, and related topics.
The first panel of the convention that I attended was the Intro to Josei panel, and it was clear that they were inexperienced as presenters. The panel had two parts to it, a brief history and rundown of the significance of josei (manga for older women), and then some examples of interesting titles. Their intentions were good, but the panel had two main problems. First, it felt like two panels in one, with the seam between the history and the examples made especially visible by the fact that the first and second halves just felt completely different. Second, it was more of an introduction to J-Drama panels than one about josei anime and manga, as all of their visual examples came from dramas, even in cases where anime counterparts were available (like Nodame Cantabile). The result was that the panel didn’t feel like an introduction, but more a brief gleaning of what’s available. If they could include more anime and manga and really figure out what they want to say, then I think it would be much improved for the future.
I’ve known Daryl Surat for a long time now, and have listened to the Anime World Order podcast for even longer. As was the case last year (and possibly the years before that, I can’t remember), Daryl was a featured panelist at Otakon, and he always manages to have a strong mix of smart and stupid that keeps things fresh, entertaining, and even educational. While his Anime’s Craziest Deaths panel is an Otakon mainstay at this point and pretty much always delivers exactly what its title states, he also did a panel on ninja in anime, one on the long relationship of influence that exists between pro wrestling and anime, and one on showing some of the many references in Kill la Kill. The ninja panel was the lightest in terms of content and was more about seeing how wide and varied the perception of ninja has become to include just about anyone doing anything as long as they’re called a ninja. The pro wrestling/anime panel approached that connection from a unique angle, positing the idea that, more than simply being about one referencing the other and vice versa, some of the very fundamental storytelling aspects of anime and manga (particularly shounen fighting works) are influenced by the wrestling storylines that were popular when television first emerged in Japan. It also went into detail about the female pro wrestling scene in Japan and how it was for a long time not about appealing to men through sexy outfits but about giving girls idols to aspire to, which then created certain archetypes in anime and manga as well. Really great panel, I recommend going even if people don’t have an interest in pro wrestling.
The Kill la Kill references panel 1) made me want to watch Sukeban Deka, the show about a yo-yo-wielding delinquent girl that inspired much of Kill la Kill 2) emphasized that what makes Kill la Kill work is that it does not live or die by its references but uses them to enhance the experience (something I agree with). It was fun to see the audience’s brains light up as they realize how many things went over their head, and also great to see how many Kill la Kill fans were at Otakon (more on that later). I have to give a very personal thanks to Daryl, because while he mentions appropriating this post of mine on the puns and wordplay in Mako’s spotlight scenes, he gave me full credit for it and even encouraged people to come read Ogiue Maniax. The applause I got at the panel was one of the best moments of the con for me.
I also attended two of the fan panels run by members of the Reverse Thieves, “The Visual Stylings of Kunihiko Ikuhara” and “The Measure of a Man. The Nature of a Hero: A Fate/Stay Night Panel.” The Ikuhara panel focused on the Revolutionary Girl Utena and Mawaru Penguindrum director and the unique flair he brings to his work, tracing his visual motifs from his days on Sailor Moon to his more recent work. One thing that they really emphasized was how important pattern and repetition were for Ikuhara, which along with his use of visual cues from dramatic theater really shows how Ikuhara values graphic design in his animation work, and doesn’t treat it simply as “drawn film.” As they mentioned, it’s easy to believe that Ikuhara does things purely for style’s sake and that it doesn’t contribute to the overall narrative at all when in fact it very much does, but it could have been highlighted even better. Although there were some technical mishaps, Alain’s Fate/Stay Night panel was also quite successful. In showing how each of the three main story paths in Fate/Stay Night follow a different philosophy in terms of what it means to be a “hero,” Alain pointed out how attempting to mash them all together for the first TV series led to its downfall because it was literally putting three conflicting sets of ideas together. I remember years ago seeing fans of Tsukihime being similarly upset over that anime, and given that it is also a Type-Moon property I can’t help but feel a similar thing happened there.
This might not sound especially different from the panels I normally attend, but by being less focused on must-see events, I also was able to be more experimental in my con experience. For example, while a former boss of mine was big into sumo, I had never really gotten into it myself. However, being somewhat aware of the fact that sumo takes a lot of skill, going to the Sumo Demonstration on Saturday was actually pretty informative. There, five-time US sumo champion Kelly Gneiting took on the world’s largest Japanese man, Yamamotoyama Ryuuta, and showed the flexibility and strength required to be a sumo wrestler. To give you an idea of what it takes, imagine trying to lift 500 lbs. that is actively trying to push itself against you, adding more weight and stress to your attempt. It’s no wonder that matches last only a short while and require long breaks.
Another unusual panel that leaped out of the schedule was something titled “Gunma Prefecture Office” with no description to accompany it. What could it be? Was it actually people from Gunma’s tourism division? It turns out that it was something along those lines (though not in an official capacity), as former Otakon president Alice Volkmar introduced the crowd to the Gunma Prefecture and all of its little details. The things I got most out of it were that hot springs are a big deal there (which of course makes me want to visit), and it’s known for its three mountains, all of which are featured in the intense races of Initial D. Truth be told, I was originally considering just asking Initial D questions the entire time.
The last panel I will mention is the Otakon Game Show, a perennial Otakon feature that has both contestants and audience participating in a battle of who knows more about anime. It’s generally fun, though I feel like the questions are too geared towards knowledge of minutiae from popular shows and not so much a well-rounded knowledge of anime, and the ask the audience section needs to go. I also had problems registering my phone for the audience participation section, and many of my answers did not go through. Other than that, it was a fine time.
I do have to say, though, and this might just be me nitpicking, but yaoi does not rhyme with kazowie. That’d be like saying Aoi rhymes with Howie.
I was originally not planning on attending any concerts this Otakon, but upon remembering that the band Altima consisted of not only one of the singers from Fripside (A Certain Scientific Railgun) but also motsu from the recently disbanded group m.o.v.e. (Initial D), it meant I had to check it out if only for a little while. This wasn’t the first time I got to see motsu as I actually attended another con where he was a guest, Anime 2012 in the Netherlands, so I knew that the man brings the hype. The music really got me pumped up, but I actually had to leave the concert early as I could feel it destroying my ears (I failed to bring earplugs).
I am also not big into J-Rock, but X-Japan member Yoshiki has such a reputation about him that when I managed to get a ticket for the concert I also decided to see what he’s all about. You may have to forgive me for being ignorant when it comes to X-Japan, but I had no idea that their style was a mix of heavy metal and classical. Yoshiki was there more for the latter side, performing primarily classical-style pieces on piano while accompanied by a string quartet and a singer. The highlight of the concert was when he played a song in tribute to two members of X-Japan who had passed away over the years, a long, 10+ minute torrent of emotions that culminated in Yoshiki smashing the keys as if he was trying to shove them through the piano itself. This was actually a transition from his classical self to his metal self, as suddenly two other X-Japan members made a surprise appearance and rocked out. I apologize for not knowing their names.
Because of the fact that I personally did not approach Otakon as frantically as I had in previous years, in a way it would have been difficult for the convention to have disappointed me. That’s not to say that Otakon made no effort to make this year as enjoyable and as comfortable as they could, but I did not run into any major problems that ruined the con experience. The only thing that is a concern is the gradual countdown until the move to Washington D.C. in a few years, and the farewells we’ll have to bid to Baltimore and its food.
I’ll sign off here with a collection of cosplay photos. Shout outs to the Nogami Aoi cosplayer for referencing something as cool as Zettai Karen Children, the Yazawa Nico and Koizumi Hanayo (Love Live!) cosplayers in the photo all the way up top, the impromptu and unintentional VGCW match, and all the various Jakuzure Nonons that attended. Given that she has more outfits than just about anyone else, it was fun seeing how many variations of Nonon I could photograph.
BONUS: motsu achieving the speed of light
Name: Mimasaka (美作)
Relationship Status: Single
Origin: Genshiken: The Society for the Study of Modern Visual Culture II
Mimasaka is an old high school friend of Genshiken’s Yajima Mirei. Quite timid, she greatly admires Yajima and will cling to her when troubled. To the surprise of many, Mimasaka is a big fan of Yajima’s drawings, not in spite of their lack of quality but because of it, claiming that it shows Yajima’s persistent personality. Mimasaka also does not view crossdressing Genshiken club member Hato Kenjirou fondly, as she senses something funny about his relationship with Yajima.
After Yajima mentions that she accidentally saw Hato naked, Mimasaka exclaims that Yajima would have to take Hato as a “wife,” implying that Mimasaka created an imaginary situation with a male Yajima and a still-crossdressing Hato.
When it comes to the anime Sabagebu! Survival Game Club!, a show about girls in a high school airsoft club, one of the more surprising aspects of the show is that it is in fact a shoujo manga. The anime even acknowledges this, pointing out how it runs in Nakayoshi, the same magazine that has featured series such as Cardcaptor Sakura.
As true as this may be, it is still easy to get the impression that the show still doesn’t quite look or feel particularly shoujo even when putting aside the whole survival game aspect of its premise. As it turns out, this is because while the show is indeed adapted from a girls’ comic, there are actually a number of differences between the manga and anime that result in a fairly different product in certain ways. This is not an argument for which is better or worse, merely a laying out of just how these two iterations are set apart from each other.
I find that there are three elements in particular, at least when looking at the early chapters and episodes, where the Survival Game Club! anime and manga differ significantly.
1) The Anime and Manga Simply Look Different
Both versions of Sabagebu! depict cute girls using fake guns, but they each take unique approaches. With the characters, the anime designs appear closer to something from a more male otaku-oriented work. The manga, on the other hand, utilizes character designs that appear flatter and more in line with the flowery aesthetic of a typical shoujo manga.
This contrast is also evident in how the anime portrays the girls that are meant to be more attractive, giving them a kind of round, three-dimensional curvaceousness that is not present in the manga. In the comparison image above, the anime version of the character Maya has a gravure idol-like quality to her, whereas Maya in the manga has a look more akin to a fashion model, or perhaps even a fashion drawing.
To be fair, most shoujo manga adapted into anime try to go for a more “neutral” look compared to the particular and well-known stylizations of shoujo manga. One need only look at the original Sailor Moon anime and compare it to its manga (or the designs of the recent Sailor Moon Crystal anime). Sabagebu! is no exception in this respect.
2) The Anime Pads Out Scenes from the Manga
In their review of the first episode, the Reverse Thieves mention that the anime feels like it’s adapted from a 4-koma (panel) manga even though the original Survival Game Club! comic does not utilize that format at all. While one could argue that this is just a matter of having so many 4-koma manga adapted into anime, I find that the real culprit is the fact that many of the scenes in the manga are extended in the anime. The result is that the connective tissue that carries one moment into the next in the manga is obscured by the added animation.
So far, this is often done by creating elaborate gun fight scenes where the manga ends up either showing less (or nothing at all), but this padding also comes from increasing the amount of mean-spirited behavior or by adding more cultural references. For example, here is a scene where the character Urara is acting upon her jealousy over the club president’s fondness for the protagonist Momoka by using a stretching exercise as an excuse to place Momoka in some painful wrestling holds. The manga and anime, however, approach things somewhat differently.
While in the manga the joke is supported through the characters’ dialogue (Urara falsely claims that she “doesn’t know anything about armlocks!”), the anime just piles on further wrestling techniques. The two gags are similar, of course, but the expansion seen in the anime is more akin to how shows like Azumanga Daioh have been adapted in the past.
The venomous behavior of the characters in the anime also ties in nicely to the next point.
3) The Protagonist’s Personality is Nastier in the Anime
In the anime, after Urara fails to separate Momoka from the club president, she goes off to cry by herself. Momoka follows her and offers her hand, only to do this:
This causes Urara to fall in love with Momoka instead, becoming a masochist for Momka’s sharp jabs, both literal and metaphorical. While in the manga Urara also ends up with a strange crush on her, Momoka does not engage in any sort of physical retaliation at all. In fact, whereas Momoka in the anime has a general philosophy of “payback” that heavily defines her character, in the chapters of the manga I’ve read this is not prevalent at all. Perhaps it’s a change that came over time, and was retroactively added back to earlier portrayals of Momoka when it came time to adapt the manga into anime.
This is not to say that Momoka is entirely a fair and meek shoujo heroine, but her personality in the manga is somewhat closer to what one might expect out of a girls’ romance comic… only without any real romance and with lots of guns.
Whether animated or on paper, the basic appeal of Survival Game Club! is how it brings a type of crass humor that is rare in the demographic/genre of shoujo, and does so through subject matter that is rather unusual. The key difference between the two is that whereas the manga juxtaposes its shoujo visual style with the content and its characters’ behavior, the anime takes the roughness of the cast to the extreme and changes the designs to be more in tune with other cute-girls-doing-things shows. Personally speaking, I think I prefer the manga’s approach more because of how bizarre it looks within that shoujo aesthetic, but I do have to say that there is some appeal in Momoka’s vindictive behavior in the anime.
As suggested in the last chapter, Madarame and Kugayama visit Keiko’s cabaret (i.e. hostess) club. Though Keiko at first turns up the charm typically expected of a hostess, she quickly reverts to her familiar, sharp-tongued self upon finding about Madarame’s recent inner conflict over receiving Valentine’s chocolate from Hato. When it comes time for Keiko to switch out with another girl, however, Madarame asks if Keiko can stay because in spite of being a girl Madarame feels like he can talk comfortably with her. Many hours later, Madarame wakes up from a drunk stupor only to find out that it’s 3am in the morning. Madarame goes to find a 24-hour internet cafe to crash at, but Keiko suggests he come over to her place.
The Almost-Romantic Misadventures of Madarame (If They Ever Begin At All) is such a strange place to be at when you think about how Genshiken began and Madarame’s original role as alpha otaku. Obviously the awkwardness around women was there from the start and has persisted to even this most recent chapter, but now Genshiken is actively presenting Madarame pairings for people to ship and feeding solid arguments for each. In the case of Keiko, we see Madarame able to actively argue and interact with Keiko in a way that looks natural. Not only that, the fact that Keiko herself quickly reverts to her true self instead of continuing her performance as a hostess means that this attitude is reciprocal. Perhaps if this were a different manga, Keiko would say something like, “I can’t help but be myself around you!”
I bring this up not to board the Keiko x Mada train, but in order to preface something I’ve felt about the past two chapters. I find that, perhaps more than ever, the manga gives the impression of a sense of “progress.” In other words, while obviously many characters have changed in major ways throughout the series (Ogiue most of all), the smaller developments in Madarame feel potent because of how relatively small they are. To some extent, this has to do with the fact that these chapters have concerned characters from the older generation like Madarame and Kugayama, but what’s even more significant is that, even though these conversations feel comfortable, there’s a new context around them in the form of Madarame’s girl troubles that also tinges it with just a bit of exciting unfamiliarity.
Having never been to a host or hostess club, anything I know about them comes from media (anime, written articles, etc.), so I was a bit surprised to find out about all of the little things they do to get your money. While I’ve heard that people spend lots of money on their hostesses, what I didn’t know was that they actively switch every 15 minutes or so and that the only way to keep talking to your preferred girl is to spend money on them in the form of drinks. It reminds me a lot of how contemporary free-to-play games work, giving the customer a small taste and using the allure of continued immersive entertainment to lighten their wallets.
In that sense, the cabaret club is not that different from cute girl-oriented games such as Love Live! School Idol Festival or Kantai Collection, especially when it comes to all of the tricks the girls use to keep a guy enticed. School Idol Festival presents little “stories” where the girls talk about their favorite things, and there’s always the implication of an ambiguous romantic attraction to you the player (“Maybe next time, I can wear other outfits for you!”). Similarly, in this chapter, Keiko demonstrates a number of tricks of the trade. Showing a bit of cleavage is an obvious one, as is presenting a cutesy and demure persona through her attitude and posture, but it didn’t even occur to me until she dropped the act and crossed her legs that her original way of sitting with legs pressed together is clearly suggestive. This doesn’t mean that bare, uncrossed legs are always about sending signals, but in the context of a cabaret club and its employee it’s pretty clear what the true motive is.
I believe that Keiko’s familiarity with the use of a persona to attract men, perhaps not only due to her current profession but possibly also due to the circles she’s run with in the past, is what makes her so skeptical of Hato. Seeing Hato act so girly while knowing that he’s really a man (and sees himself as a man), most likely Keiko thinks that Hato must have some kind of ulterior motive or is not presenting his true self. After all, she fakes her personality for work every day, and knows what will get a guy to pay more attention (and money).
Of course, as established previously, Keiko does have some degree of attraction towards Madarame, and so this changes the dynamic of their hostess-customer relationship in this chapter. However, I find that her approach to getting Madarame, while comparable to her hostess strategies, is still significantly different and perhaps even closer to Angela’s approach. When originally trying to get with Madarame, Angela told Ohno (in the between-chapter extras) that she had intentionally emphasized her dynamite body around him so that her image would linger in his mind (Angela specifically says that he wanted Madarame to masturbate to his memory of her). Although Keiko doesn’t utilize the same sledgehammer method as Angela, it’s also clear that Keiko knows exactly what her words imply when she invites Madarame over to her place at 3am in the morning, and that this has instantly planted a seed into Madarame’s imagination. Keiko the hostess nudges and winks, Keiko the person presses the issue.
Even though he doesn’t have much of a presence in this chapter (or well, ever), there are these little things the chapter presents about Kugayama that I find interesting. After Madarame wakes up, Keiko informs him that Kugayama paid for everything, and that it looks like he makes more than a decent wage. While we’ve seen Kugayama employed for a long time now, this gives me the impression that he’s become a true otaku salaryman, in the sense that while he may not have much time anymore he’s able to devote his earnings to continuing his fandom. Additionally, while Kugayama is secretly praying that Madarame won’t buy an expensive drink for Keiko with the expectation that he’ll be treating Madarame to it, Madarame himself doesn’t even consider the notion that he’s doing this on Kugayama’s own dime (or 10-yen coin ha ha ha ha please don’t kill me). There’s just something there that makes me really feel their friendship even though we don’t see it too often anymore.
The last thing I want to mention is that the next chapter preview reference this time is actually from Marvel Disk Wars: The Avengers, the bizarre anime where Captain America and friends are kind of like Pokemon. Kio frequently makes both obscure and recent references, but this one actually caught me by surprise more than any other.
Name: Ootsuka Meiko (大塚芽子)
Relationship Status: N/A
Origin: Yamada-kun and the Seven Witches
Ootsuka Meiko is a student at Suzaku High, and was at for a period one of the legendary “witches” tied to the school. Her ability was telepathy transmitted through kissing, which she used to get around her own shyness and to cheat on tests with the help of other students. Her “inner” personality contrasts heavily with her image, and is in fact much more commanding and authoritative. She lost this ability when Yamada Ryuu removed all of the witches’ powers in a ritual. Meiko also draws her own manga.
When Yamada found a way to read Meiko’s thoughts, he found out she was mentally writing a dirty fanfiction pairing him with the student council president Miyamora Toranosuke, using the fact that Yamada had become his secretary as fuel for her imagination.
In discussion of anime online, it is not entirely uncommon for someone to say that a certain anime is “made for autistics” or that “autistics dislike this show because they’re unable to pick up on the subtleties of human expression.” While there is a clear problem in terms of turning the term “autistic” into this general sort of insult, I would like to set that somewhat aside and to honestly consider what the following idea: what if anime (or other forms of media) were intentionally made for autistic people?
This post has actually been in the back of my mind for a few years now but I’ve always felt uncomfortable enough with the idea of writing it. My worry has been that, in bringing up a serious topic such as autism that I know very little about, I wouldn’t be able to do it proper justice even within the very limited scope of what I want to explore. However, after recently reading a post by Alain from Reverse Thieves about how the desire for “good” narrative pacing in anime among different people is more of a “horizontal” structure of preference than a “vertical” hierarchy of superior vs. inferior taste, it prompted me to move forward. In part, this is due to the fact that Alain launches his argument from a video of a talk given by Malcolm Gladwell, and in watching more videos of him, I came across this video where Malcolm talks about the strengths and weaknesses of making snap judgments, where he explains that everyone has periods of what he calls “momentary autism,” or points at which people are incapable of “reading minds,” something most non-autistic people take for granted.
As far as my personal experience, while I am not autistic myself (though I’ve of course been accused of it as some point in my internet life), I did have a roommate who was diagnosed with Asperger syndrome, and he made me aware of what this concept of being unable to pick up on emotional cues really means, and how difficult it can be to deal with it in everyday life. While he explained that he himself had high-functioning autism/Asperger’s, which meant that he could participate relatively well in society, he also was unable to participate in the humorous banter common among our group of friends at the time. This was partly because of the difficulty in picking up social cues, but it was also because surprise and moments of improvisation can be downright frightening. Instead, he would read up on jokes and prepare them in advance, so that he could contribute to the laughter.
This idea has stuck with me for years, and over time it’s transformed into the question I asked at the beginning. Imagine what a true “autistic anime” would be, something that does not assume the ability to infer people’s intentions as a default, but says, “this anime/cartoon/movie assumes its main audience to have autism and attempts to be as fulfilling for them as what is expected of the majority of entertainment for non-autistic people.” Here, the horizontal structure of different preferences as equal would include those with the inability to pick up on others’ emotions easily. Or, perhaps to take it further, what if the majority of the people in the world were autistic and as a result most of our entertainment had to cater to such an audience if it wanted to be successful on a larger scale?
Of course, this is the point at which I should be presenting various conceptions of what such anime would possibly look like, but I’m at somewhat of a loss. I don’t remember if I actually read this somewhere or if I’m making it up in my head, but I recall seeing somewhere the idea that anime as it currently exists can often be appealing to autistic people because of the fact that in so many works characters announce their emotions very directly. I think the idea is that, when Naruto shouts that he won’t forgive Sasuke and his cartoonish face has all of its features exaggerated for instance, there’s little ambiguity. Perhaps there could also be something more structural in terms of narrative, so as to foreground surprises or even be designed to encourage multiple viewings such that the content becomes increasingly familiar but also has more to explore each time. I do not meant to encourage the stereotype, but I have to wonder if the way works such as Star Trek, Doctor Who, Gundam, indeed even Naruto have created fanbases that work off of re-watching these shows and delving into their tiniest details (often regardless of the context of character motivation) results in a similar appeal.
I think it’s easy to tell that my own ideas in this regard are kind of rudimentary and lack extensive research and familiarity with the subject of autism, but I wanted to express my own simple ideas in the hopes that someone more well-versed in the subject either personally or professionally might be able to tackle this subject better.
The Japanese manga site devoted to free and legal distribution of out-of-print manga, J-Comi, has relaunched as “Zeppan Manga Library.” This change has been effect since at least July 10th of 2014, when the tablet app was updated to reflect this new name.
J-Comi was originally created by Akamatsu Ken, author of Love Hina, Negima!, and currently UQ Holder. As a show of his dedication to the project, he began by putting the entirety of Love Hina on the site.
Prior to the re-branding I had not visited the site in quite a while, so I don’t know for sure what changes have occurred as a result of this transformation. One interesting note, however, is that light novels are on the site now. While people might know about modern light novels-turned-anime such as Sword Art Online, Toradora, and My Little Sister Can’t Be This Cute, most of the light novels on the site are older, less commonly known titles, such as Hayami Shinji’s Summer Road,which was first published in 1988, and Arisato Akara’s Under Heavens Family from 2001. I haven’t read any of the light novels yet myself, but the idea of approaching different sets of tropes compared to contemporary light novels sounds pretty exciting.
The sexy category is not to be confused with the site’s adult section.
Alias: Student from Warm Watch Group (見守る会の生徒)
Relationship Status: N/A
Origin: Mayo Chiki
This girl is a student of Roran Academy and a member of the “Subaru-sama Warm Watch Group,” a fan club for the butler of the Suzutsuki household and Roran student Konoe Subaru. Their group, comprised mostly of fujoshi, are in favor of Subaru’s friendship with a male classmate named Sakamichi Kinjirou, which puts them constantly and secretly at war with a rival group opposed to that relationship, “Shooting Star Subaru Sama,” aka S4. This member is one of the few in the Warm Watch Group other than their leader Narumi Nakuru to interact directly with Kinjirou.
After rescuing Kinjirou from an S4 member’s attack, she asks him if he is the “seme” (top) or the “uke” (bottom).
Since the last chapter, Madarame has been mulling over Hato’s Valentine’s chocolate. Feeling a sense of happiness over receiving them yet also confused and alarmed by this very reaction, he seeks the advice of Kugayama, who is the only other guy out of the old Genshiken crew to not have a significant other and thus won’t spill the beans to the girls. As the two get increasingly drunk over some barbecue, Madarame reveals where he believes the confusion lies: to him, Hato is a man and therefore someone Madarame can relate to, whereas women are so foreign to him that he doesn’t know how to even begin dealing with their affections. Kugayama suggests going to a soapland to help him get over his fear of women, but realizing that it’s probably too big a jump for either of them they consider instead going to a cabaret club, more specifically Keiko’s.
For a chapter basically consisting of two scenes and a brief look into Yajima’s attempt to improve her figure drawing with the help of Yoshitake, there’s actually a whole lot to unpack. At this point, it’s something I expect from Genshiken even putting aside my own tendency to analyze the series in depth, but the more I thought about the simple events and topics of this chapter, the more complex the exploration of otaku sexuality and its perception in the otaku mind becomes.
Although I’ve had to re-assess the manga’s messages when it comes to attraction and sexuality a number of times, at this point one thing continues to be certain: Genshiken presents the idea that one’s “2D” and “3D” preferences neither overlap entirely nor are they truly separate. It wasn’t that Hato was in denial when he originally said his preference for BL existed purely in the realm of doujinshi and the like, but that he honestly felt that way. However, as we’ve learned, even the distinction between “2D” and “3D” is tenuous, as the characters of Genshiken ship real people (or at least imaginary approximations of real people). I would argue that BL was not Hato’s realization of homosexuality, but something which made the idea a distinct possibility in his mind that helped him to clarify his feelings for Madarame.
While I don’t think Madarame is having the same thing happen to him, I do think his actions in this chapter reflect a similar semi-disconnect between his 2D and 3D desires. Consider the fact that one of Madarame’s warning signals was that he began re-playing his otoko no ko eroge. One would expect the situation to be that ever since Madarame received the chocolates that he began to look into those games, but he in fact had them for a while. While Madarame maintained is self-identity as heterosexual, he was playing those types of games the whole time, and as implied in the chapters where he first discusses his experience with those games, it’s less about being into guys 2D or 3D and more about the use of sexual expression coded generally as “female” in otaku media that appeals to him. Hato, who similarly performs “femininity” looks to be hitting the same triggers in Madarame, and the very fact that this deliberateness in the end positions Hato to be male is also what makes Madarame feel as if he can relate to Hato better than any woman.
The female sex is something Madarame has viewed his entire life as a realm of distant fantasy, only barely entering his purview of reality when Kasukabe suggested that maybe they could’ve had something if circumstances had been different. This, I think, is why Madarame has trouble deciding what he feels in reaction to Sue and Angela (via Ohno) giving him romantic chocolates as well. Madarame has expressed interest in 2D characters similar to Sue, and there’s no doubt that he finds Angela attractive on some level, but they’re a foreign existence, both figuratively and literally. In that sense the anime girl and the real girl are equally “farfetched.” This is also what makes the Chekhov’s gun that is Keiko’s heavily photoshopped business card so powerful. Not only is it the case that Madarame’s refusal to visit the cabaret club back in Chapter 59 potentially overturned the next chapter, and not only is Keiko one of the other girls into Madarame, but Keiko herself plays a “character” at her workplace. Even firmly within the realm of “3D,” the line between fantasy and reality blurs.
Another thing I find interesting about this whole notion that Hato’s feelings are easier to respond to because Madarame can relate to them as a fellow guy is how this somewhat mirrors one of the reasonings touted for why people get into BL of shounen manga. Traditionally, female characters and love interests in battle/sports/competition manga have been on the sidelines, and most of the displays of fiery passion consist of male rivals and enemies confronting and antagonizing each other, which leads to more time and effort to devoted to those relationships than the ones between the hero and his would-be girlfriend. While this isn’t quite the same as what Madarame and Hato have, what is similar is this concept of guys being able to understand each other on some deeper level (or with girls in yuri), whether it’s intrinsic or something that’s developed over time. In the case of Madarame, it’s perhaps an inevitability given his inexperience with women. In a way, Kugayama’s solution of breaking the “mystique” of the opposite sex through the use of a “professional,” while extremely typical in various cultures (there was even a King of the Hill episode on the subject) is itself also a breakthrough for the otaku-minded, as it involves a desire to get away from the ideal of sexual purity and enter “reality,” though even that conception of the world is fueled by a fantasy. There’s a more I could say about Kugayama as well, but I’ll leave it alone for now except to say that Kugayama in some ways occupies Yajima’s position.
As for the scene with Yajima, Yoshitake, Hato, and Sue, although it’s fairly short, it is notable that Yajima is actually trying to improve her drawing despite being previously resigned to suck at it forever, and Hato’s mention that he’s been drawing manga lately is likely going to mean that he’s gotten past his previous dilemma of only being able to draw BL when dressed as a girl and a rather bizarre style when as a boy. The “disappearance” of the two voices that accompanied Hato (his other self and the other Kaminaga) were likely a prelude to this development. I suspect we’ll see more in the next chapter.
Also, Ogiue does not appear in this chapter but is at least mentioned twice, once when Madarame believes Sasahara would definitely tell her if Madarame were to divulge his secret struggle, and once when Yoshitake states that it was Ogiue’s suggestion for Yajima to do some rough sketches.