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This past weekend I was able to attend my very first ever “Riichi Mahjong Tournament” (quotes and capitalization used to convey my sense of awe), and to put it simply, I had a blast. I managed to do well at the tournament, and accomplished a number of things I can feel some sense of pride in. On the other hand, I made a number of mistakes that are a sign of my own greenness in competition. I’ll be trying to make this post fairly accessible, but keep in mind that I’ll be throwing a bunch of terms around, so it may wind up being obtuse for those unfamiliar with mahjong.
One thing that I realized while playing with the USPML over the last couple of years or so is that my mahjong stamina is not so great, and knowing that each day of competition would last many hours I tried to make up for it as best I could. I ate balanced breakfasts (making sure to include one egg for protein content) but also tried to avoid overeating (an easy problem for me to fall into), I took effort to stay hydrated, and I avoided overly sugary snacks in order to prevent a sugar crash at crucial points. I think it worked out okay in the end, though I still felt a sense of fatigue after a while which I think compromised my play.
In general, I’m not much of a tournament person for games at all (in my life, I’ve attended one Guilty Gear XX tournament, a handful of Smash Bros. tournaments, and some online Pokemon stuff back in the day), but I have to say that it was genuinely fun and exciting. This offline tournament was an intense experience with a really fun social component, both outside the game talking to fellow players, as well as inside the game. I think on some level riichi mahjong feels especially social because the rules, however daunting they may be for players to learn, encourage a high level of interactivity where you have to battle your opponents machinations as well as your own greed and cowardice. I might even go as far as to call mahjong a kind of window into people’s souls because of how the luck component combined with the potential decisions one makes in response to them shows how people may end up responding to situations beyond their or anyone else’s control. Go watch Akagi, and Akagi’s comment about someone being “weak against coincidence” makes that much more sense.
Interestingly, unlike the USPML which consists of mostly young folks who were exposed to mahjong through anime, the Dutch mahjong scene consists of older people (most at least 40 and up I would reckon), who came to it after playing other forms of mahjong. Talking to some, they had started to tire of the other formats and found riichi more exciting and interesting. I’ve never played other forms so I can’t agree or disagree, but I feel like I can see where they’re coming from given the interactivity of riichi mahjong. There was also a smaller contingent of international European players who just do this sort of thing semi-regularly, a world for which I hold a tiny bit of envy.
As for my accomplishments (which I hope you’ll let me bask in until I get smashed the next time), I played through nine full east-south (hanchan) matches and managed to avoid getting 4th in every single game. I even had a game where I was in dead last at the end of the east round (I was down 20,000 points!) and was able to surge back with some well-timed risky play to take first by the end. On the other hand, I actually misread one tile for another which cost me a round, drew from the wrong part of the wall at one point, and even dealt into a super obvious hand because I had too much tunnel vision while playing that round.
The tournament used the European Mahjong Association’s “Riichi Competiton Rules” (or RCR), and it made for a somewhat different dynamic compared to playing on the Tenhou ladder. The most obvious peculiarity of the European rules is the restriction of closed tanyao only (which means people cannot steal tiles to make this normally very basic hand) in combination with the presence of red 5s, tiles which can easily bolster your score and can turn weak hands into monstrous ones, but the one that caught my attention the most was the points system. Normally, you begin with a set of points (on Tenhou it’s 25,000) and whoever has more points by the end wins a match, and there is the added risk where if you go under zero points the game ends with you in dead last. However, with RCR there are no default starting points and everything is counted in terms of the points gained or lost. What this ends up meaning is that it is impossible to go bankrupt, and you can lose 1 billion points and still be able to play in subsequent rounds, though your morale might be shot.
The reason this was done, I think, was so that no one felt left out early in the tournament and everyone could play as much mahjong as possible. Supporting this was the fact that the format of the tournament was almost but not quite a round robin tournament, in the sense that it was not an elimination tournament like you’d see in Saki or Starcraft where 64 players/teams enter and then 32 advance and so on. Instead, everyone got the chance to play nine games (with time limits), so everyone wound up playing roughly the same amount of mahjong overall, whether they got 1st place or dead last. It’s quite a different format, but because it fosters enjoyment I like it all the same.
There was a second factor to the scoring system as well, what is known as “Uma” or the amount of points you gain or lose at the end of a match. In the most recent incarnation of the European rules, you get added to your existing score +30,000 points for a 1st place finish, +10,000 for 2nd, -10,000 for 3rd, and -30,000 for 4th. Thus, if in a game the 4 players wound up getting 10,000 points, 1000 points, -1000 points, and -10,000 points respectively, the final score of that session would be 40,000/11,000/-11,000/-40,000, and then you carried your score to subsequent matches. Thus, if the same results happened again to each player, they would end up with 80,000/22,000/-22,000/-80,000 going into their 3rd game. The gap isn’t entirely insurmountable, but the more 4th place finishes you have, the tougher it gets, which is why I was glad to not have any.
As a result of this format, your placement in a match alone doesn’t matter as much as your place in a match alongside your points earned, which is different from other forms of riichi mahjong. In my case, I was in a game where I was practically guaranteed 2nd place at the end of a match, and was in potential range to get 1st so I took a risk and went for a hand and ended up dealing in and losing 8,000 points. While I still got the 10,000 point bonus for being 2nd, I would’ve had an additional 8,000 added to my total score if only I had played it safer. Similarly, if you’re in 4th and there’s no chance for you to take 3rd place, do you try to get as close to 3rd as possible to mitigate the damage, or do you just play safe in case you end up falling even more, and what would’ve been a big loss is now a gigantic one?
Mahjong, especially in this particular tournament style, is a funny thing in terms of competitiveness because you really have to decide what’s more important, your chance at claiming a top spot (or even the top spot), or being satisfied with where you are and not wanting to fall further. If you’re in 2nd in the overall tournament ranking with 1st place is 50,000 points ahead of you but 3rd through 10th place all nipping at your heels, do you avoid risks and try to hold onto your 2nd place position as much as possible, or do you take a chance and aim for 1st with the likely possibility that you’ll crash and burn and fall 10, maybe even 15 places? Which do you value more? It’s an interesting psychological test, I think, and I realize in hindsight that every time I imagined myself getting a top spot I ended up doing worse. Maybe it’s a lesson I need to learn better.
So overall, I’m more than glad I decided to participate. If I get the chance to attend another one, I most likely will.
When it comes to comics, the Netherlands is an interesting country. Situated close to Belgium and France, the Dutch have had close ties with that bande dessinée (Franco-Belgian comics) culture, particularly when it comes to the Flemish comics, but they’ve also developed a comics culture all their own. While I’d learned about this a fair deal before, when I went to the Dutch comics festival “Stripfestival Breda” this past month, I was able to see it much more clearly.
Taking place in the city of Breda and spread across different locations near the center of town, Stripfestival Breda is a two-day event to celebrate comics. There, you could buy comics from a variety of venders, get your picture taken with your favorite characters (whether that means cosplay by fans or actual people hired to dress up), and even meet the artists responsible for all of these comics. Each location specialized in a certain area, such as one for events and awards, though I didn’t attend all of them due to time constraints and other inconveniences such as my lack of Dutch fluency. Instead, I primarily looked at the industry area, located in a theater, and the self-published area, located in the city’s Great Church (every Dutch city seems to have one).
The industry locale was the epicenter of the festival, and companies from both inside and outside of the Netherlands were there. They had plenty of books to sell, but what I found to be most impressive is that in a lot of cases, not only were the artists themselves there, but they were offering free sketches. The biggest booth was the Eppo booth, home of a variety of Dutch comics both classic and new (and in some cases the comics have run long enough to be both), which housed about 8-10 artists each with their own lines. With big names in Dutch comics such as Martin Lodewijk of Agent 327, as well as Jorg de Vos and Roman Molenaar, the artists behind Storm (which is available in English), it was a collection of heavy hitters, but amazingly the lines were short enough that I could get multiple sketches in well under an hour.
In fact, by my estimation, the combined lines between all of the Eppo artists was about as long as a line for Fred Gallagher (Megatokyo) at Otakon. This isn’t to say knock either Fred or the Dutch artists, but just to say that I was amazed by how accessible these artists were.
Interestingly, the most popular comic among young Dutch kids is an Italian series called Geronimo Stilton. I don’t know much about it other than the fact that it features an anthropomorphic journalist mouse who goes on adventures, or whether it’s doing well in the US, but its success was clear as kids line up to take photos with a real Geronimo Stilton, Disneyland-style.
There was definitely a French/Belgian presence as well, though I didn’t spend much time with them, and there were vendors selling a huge variety of comics, including (what I assumed to be) old, hard-to-find items. Many of the vendors sold comics with some erotic content, but there didn’t seem to be any particular separation or shame in it. In some cases they were shrink-wrapped, in some cases they weren’t.
There was some presence for manga and American comics, especially the life-sized Iron Man statue, the anime fan artists who I’ve seen at the Dutch anime cons, and the requisite maid cafe, though they definitely weren’t the main focus. Asking one vendor of superhero comics about the status of American comics in the Netherlands, he told me that The Walking Dead is quite popular.
The independent/alternative comics area was quite a different experience from the hustle and bustle of the industry location, though I think that may have had to do with the fact that it was held in an old-fashioned gothic-style church and featured many art pieces which I might call not very church-like at all. Featured here were many comics which strayed from convention, featuring really erratic character designs and strange subject matter, the artists were not just comics makers but sometimes contemporary art scene artists as well. Items were generally more expensive for the alternative comics than they were for the industry items, but often times not by much.
I spoke to one artist, who told me that his favorite comic was the one that had the sold the least because it wasn’t really to Dutch tastes. Intrigued, I asked him what he meant by Dutch tastes, because I don’t have anywhere near as keen a sense for European comics as I do for American and Japanese, he mentioned that it had to do with round, cartoonish characters with big feet and so on. It’s something I’ll have to do more research on.
In the end, what probably stood out to me most was the fact that gender and age distributions seemed very even. I saw people from five-years-old to fifty-year-sold both male and female lined up at booths, whether it was to buy comics or to meet the artists or their favorite characters, often times for the same series. It made me realize how much comics is a thing for all ages in the Netherlands.
As promised in my con report, here are the doodles I did while in the drawing room at Anime 2012. My favorite one is the creepy cult leader hitting on the lady.
Nattou, that Japanese food which divides families and shatters nations but which I love immensely, is hard to come by in the Netherlands, so when a friend said he knew a way to get some, I knew what had to be done. Upon receiving it, I had a strange epiphany, to combine it with another food which embodies cultural adaptation and assimilation: The McKroket.
The McKroket is a sandwich from McDonald’s available only in the Netherlands, taking the Dutch fondness for fried meaty goop and shaping it into a disc suitable for bunnery. Just as a word of advice, be careful when eating all krokets and kroket-like products, as the ragout can and will burn your tongue if you bite in too suddenly.
Anyway, I opened up my pack of nattou, added the soy sauce and mustard, and gave it a mighty stir before placing some on top of the kroket part of the sandwich. With the top bun back on my culinary Frankenstein monster was complete.
And you know what? It was fantastic. I know 99% of people reading won’t believe me, even the people who do like nattou, but I am completely serious when I say I would do this again if given the opportunity. It is a complex mix of savory flavors between the ragout and the strong nuttiness of the nattou, and the combination of the crunchiness of the fried crust and the chewiness of the fermented soy beans made each bite strangely satisfying, hough keep in mind that I find nattou itself to be a purveyor of contentment, so your mileage may vary.
I guess if you’re in Japan, you could just buy some nattou and put it on a croquet pan but it wouldn’t be quite the same. Maybe you should fly to Europe just to do this.
One day I went to the supermarket with a mission: buy a relatively inexpensive cereal because I’d been eating out too much. That quickly went out the window once I laid my eyes on this:
Now I’m not much of a Hello Kitty fan, and I have never been a collector of Hello Kitty merchandise, but the combination of the very existence of this cereal and the fact that its full name is actually “Hello Kitty Fruity Chocs” meant I had to try it at least once.
According to the box it is chocolate cereal outside with strawberry-flavored inside, which is kind of surprising given that the cereal actually isn’t that sweet. I probably won’t buy it again, but I’m definitely keeping the box.
The city of Leiden has an annual outdoor market called the “Japanmarkt” (Japan Market), where people and booths gather along one of the canals of the city in order to celebrate all things Japanese. I actually went last year but forgot to bring my camera, so I made sure this year not to forget and to also actually report on the danged thing because it’s pretty cool overall.
Held this year on May 25th, Japanmarkt is not terribly different from any of the Japan-themed festivals I’ve attended back in the US, but what is very clear is that the festival reflects to some degree the unique history the Netherlands has with Japan. Back when foreigners were for the most part not allowed in Japan, it was the Dutch merchants who were the rare exception. Moreover, the first Japanologist, Philipp Franz Balthasar von Siebold, was a German living in Leiden, and his old house is now a Japanese museum on the same street as Japanmarkt. And of course, there are a good amount of Dutch anime fans mixed in there, creating this convergence of Japan-loving generations that’s different from an anime convention. That said, there were actually anime con booths there as well.
Food was a popular item, and for my part I tried two things in particular. The first was a curry (for charity!). The second was something that could only have come out of a Dutch-based celebration of Japanese culture.
If you don’t know takoyaki, they’re essentially fried chewy balls of batter stuffed with bits of octopus and covered in savory sauces, a kind of convenient comfort food (and quite delicious if I do say so myself). There was a takoyaki stand at Japanmarkt, but it had a twist, mixing the concept of takoyaki with that of “poffertjes,” tiny pancake-like snacks typically served with powdered sugar.
These “takoyaki poffertjes” were something I felt I could never get elsewhere, their uniqueness compelling me to try them out. I can’t complain.
At one of the tables which was selling manga, I overheard a girl helping her friend out by finding volumes of My Girlfriend is a Geek (Fujoshi Kanojo). I don’t often see people interested in those otaku/fujoshi romance manga, especially ones giving lists to their friends to hunt down those books wherever possible, so that put a bit of a smile on my face.
Getting anime and manga merchnadise in the Netherlands is actually not that difficult I’ve learned, particularly when you live closer to the bigger cities. Though a lot of material is in Dutch, because a lot of people here know how to read in English already a lot of it is also imported from the US. I could be in worse situations.
That said, I’d be lying if I said I didn’t miss New York City and the amazing amount of access I can get with just a short train ride. When I think about how to spend a summer day in New York for me, it involves going to Kinokuniya first, followed by Bookoff (or vice versa), and then moving on to eat at Go Go Curry. They’re all around the same area so it also makes for an enjoyable walk. The sheer weight of my bookbag as it’s stuffed with manga is also a strangely pleasant and familiar feeling, and even reminds me of my high school days. It’s even more fun to relax on the train ride back, preferably with friends, just sharing everything we got while simultaneously peeling off layers of Bookoff price tags (those things tend to accumulate as the same book gets resold over and over).
Perhaps the New York routine is special mainly because it’s where home is. Probably if I gave myself more time here (and actually went to Amstelveen), I could build up a similar routine, but for now I’m content to wait for the moments I go back.
This past weekend was my second time attending the unambiguously named “Anime Con” over in Almelo, the Netherlands, only unlike last year I managed to go for more than one day. Truth be told, I had originally planned on skipping out this year for various reasons, but when I saw the guest list it seemed like a must. Not only was anime and manga scholar with a particular fondness for Tezuka Helen McCarthy attending, but there was Initial D opening/ending band m.o.v.e. as well. Another prominent guest was Dutch comics artist Martin Lodewijk, but I was not able to see him because he was only able to attend on Friday (which I skipped out on).
Located near the German border, the train ride to Almelo for me altogether took about two and a half hours, something I felt I should have remembered from the last time I did it, but somehow seemed strangely new. I was unable to procure a hotel at or near the venue, but taking the train back and forth ended up costing less money (and even less than a similar trip by Amtrak back in the US), and it gave me a lot of time back and forth to read manga and even to draw, which I hadn’t done in a long time. So, even aside from the actual convention itself, fun was had. Also quite fortunate was that the weather in Almelo was excellent, and if I hadn’t had to pass through wind and rain to get there I would’ve thought it to have been a waste to wear a jacket.
Before I get into the con itself, I do want to note that there are some interesting parts of the event which didn’t change too much from last year like the game room and the maid cafe, so I’ll refer you again to last year’s report.
Now I am the type of con-goer who loves to attend panels, and it was very clear to me that Anime Con this year had made a concerted effort to insert more panels into its programming. There were humorous panels, quiz shows, and a number of informative ones, including a Vocaloid panel. Not being terribly interested in Vocaloid myself normally, I walked in on it half an hour after it had begun in order to be around for the next panel, only to realize that in my ignorance I had missed out on what may have been the best Vocaloid panel ever.
Normally, Vocaloid panels seem to be more celebrations of Hatsune Miku and friends, but this panel was actually run by motsu, the rapper from m.o.v.e. Known for such sage wisdom as “I got no impression/ This town made by the imitation/ Wanting your sensation/ In this silly simulation/ I wanna rage my dream,” from the little I caught of it, the whole hour was a little bit of history about Vocaloid and a lot about how it works as a music-making program and its limitations, like how Vocaloids are bad at that double-consonant often found in Japanese, the “kk” in Tekkaman for instance. The band has somewhat close ties to the program, as not only was his fellow bandmate yuri was made into the celebrity Vocaloid “Lily,” but the guy as an active musician uses the program himself, even posting on Nico Nico Douga under the name “Nicormy.”
We learned that motsu likes to use the Gackt-based Vocaloid “Gackpoid,” and that there was originally some trouble with Vocaloid Lily because of yuri’s relatively deeper voice and how the program is better-suited for high-pitched tones a la Hatsune Miku. He also gave some tips for working around the program’s limits, like using the hi-hat (the cymbal?) from a drum machine in order to simulate a “ssst” sound, another weakpoint for Vocaloids, or using a “bend down” to improve the sound of Vocaloid rapping. Even though I don’t know music and had to look up some of these terms after, I really regret not being in there earlier.
Right after the Vocaloid panel was Helen McCarthy’s talk on “kawaii” and its origins, tracing it back more generally to a biological human tendency to want to protect doe-eyed creatures be they babies or kittens, as well as more directly how the styles we associate with Japanese cuteness were the result of an intermingling between Japanese and Western cultures. For instance, Helen pointed towards Betty Boop as an influence on kawaii, a mix of cute and sexy and facial proportions which resemble a traditional idea of attractveness in Japan, and talked about the French artist Peynet, whose romantic drawings of Parisian life still persist today.
Of particular note for me was her brief discussion of the artist Macoto Takahashi, whose “Makoto Eyes” (see above) would clearly become an influence on 60s and 70s shoujo manga. In fact, I had to ask Helen about the clear lineage into shoujo, and what might have caused a decline in those types of sparkling eyes, to which she replied that it likely has to do with how the painstaking detail of Makoto Eyes, which can take hours to draw precisely, conflicts with the hectic work schedule of a manga artist.
The last panel I attended was “The Future of Comics is Manga.” Held on the last day of the convention, it drew what I felt was a surprisingly large crowd based on my experience with American conventions, and I have to wonder if there are actually proportionately more anime con attendees interested in industry and creator discussions compared in Dutch conventions. On the panel were Helen McCarthy, Japanese manga and video game pixel artist curently living in the Netherlands Aoki Noriko, writer for the Dutch anime magazine Aniway Rik Spanjers, and Dutch comics writer Sytse Algera. The discussion went to various places, from how it’s faulty to say that comics never appealed to adults around the world and that it’s more an issue of the comics industry not being able to hold onto those readers to the comparatively low salary that most manga artists make, which has to be tempered by an actual passion and enthusiasm for creating comics.
Somewhat unfortunately, the Q&A session turned into primarily a discussion of piracy and copyright, from downloads to doujinshi to everything in between. While I felt that it was in certain ways a fruitful discussion, and everyone agreed that creators cooperating with fans had definite benefits, it also pushed aside all other potential questions. Moreover, a lot of the discussion had to do with artists feeling that they’re being slighted by downloads, and I feel that when you have a panel comprised of mostly artists and creators it skews the discussion in a certain direction, just as a panel of mostly editors might, or a panel of mostly fanfiction writers. All in all, though, it was quite informative.
While I’m aware of the fact that m.o.v.e. has performed at at least one anime convention in the US, given my current living situation and the sheer size of the United States it was actually easier for me to go to Anime 2012 to see them than if I were still back in the US and they had visited another state.
Last year I had attended a portion of the Aural Vampire concert, but had to leave early. This year I decided to stay for the full thing, which almost didn’t happen because the concert started 45 minutes late. In spite of not getting home until 1am as a result, it was still really great, with m.o.v.e. playing up the crowd and throwing in their Initial D songs alongside some of their non-anime-related work.
I am no regular concert attendee, so I can’t say if this is anything truly special or not, but I was pretty amazed that the singer yuri actually sounds better live than she does in official recordings. I don’t have the proper musical vocabulary to describe what I mean, but she actually comes off as more powerful on-stage than in music videos. motsu meanwhile rapped up a storm, and in some ways it’s even more special to hear live than yuri’s strong vocals.
There were also some technical difficulties with the microphones during the concert, but m.o.v.e. handled it very well with the help of a supportive crowd. When mics would stop working, the two would share one, and at one point the DJ Remo-con (who also deserves respect) passed over his personal headset to motsu so he could continue.
As might be expected, motsu actually has excellent English (he was even occasionally switching to English in the vocaloid panel prior), and was definitely not working from a script when talking to the audience. My favorite moment was probably when motsu asked if we wanted “A CAT FIGHT” or “ANOTHER KIND OF FIGHT.” Remo-con responded with a cat paw gesture. At another point, motsu also asked what kind of beat we want, giving “flamin’” as one option. Naturally, there was only one choice.
Unlike many of the Dutch cons I’ve attended the artist’s alley this time around was somewhat separate from the dealer’s room. I’ve spoken about this many times before, but I’m still interested in the fact that most of the artists in the alley seem to prioritize making full books, either by themselves or in collaboration with others, as opposed to buttons and other trinkets (though those were still around). I have to wonder if it has anything to do with the Netherlands’ own strong tradition when it comes to publishing (it was known for having very good freedom of publishing centuries back), though that connection may be too tenuous.
An interesting element of this convention’s artist’s alley was that there was this peculiar collectible card game available, where you actually buy cards based on the amount of things you buy in the artist’s alley, which you could use to create an actual deck. I didn’t buy too much from the alley, so I couldn’t experience the game firsthand, but it was apparently the idea of the people running the Manga Kissa (manga cafe) at this convention and many others, and who actually currently have a permanent location in Utrecht.
I also got a chance to talk Aoki Noriko, the Dutch-resident Japanese artist, who is also apparently a huge fan of Saint Seiya given her personal portfolio. As we talked, she mentioned some of the difficulty going from traditional media to digital, which is a topic I’m always interested in. In the end, I bought the comic above and left with a thank you, though looking back I regret not asking her more about her work in video games, as she did sprite graphics in the 8-bit and 16-bit era.
Speaking of art, ever since Nishicon 2011 I’ve been really enjoying the idea of a drawing room at conventions, a place which provides free paper and drawing tools so that people can go nuts. Like at Nishicon, the room was run by “Mangaschool,” the group which also ran various drawing tutorials and workshops throughout the convention. I feel like sometimes the best thing to do to get away from the hustle of a con while still being a part of it is to just sit down and draw, to let the mind wander through the hand. Also robots are cool.
I don’t have a proper scanner on me at the moment so while I’d like to share the drawings I made at the convention, I’m going to save it for a separate post in about a month. Look forward to it!
Also on display at the convention were various anime design work and storyboard pages from a wide variety of shows. I’ve included some below for your enjoyment:
Sakura contemplates revenge
Sadly she was not singing the Panty & Stocking opening
While I may not be the best judge of the long-term progress of “Anime Con,” I noticed many improvements compared to last year, especially in terms of varying the kinds of things that are available to do. Theaterhotel Almelo may only be able to hold 3000 people, but I certainly felt their energy as fans.
I’m going to be heading to the Dutch con known simply as “Anime Con” next weekend (May 18-20). Located in the city of Almelo near the German border, I attended for the first time last year, though this time I’ll be attending for more than one day.
Of particular interest at this convention is their musical guest, m.o.v.e., known for their Initial D themes, manga scholar Helen McCarthy, and the famous (actually I believe most famous) Dutch comics artist, Martin Lodewijk.
If you’re in the area but haven’t decided to attend yet, do note that the hotel rooms are all booked, but that you can still get a discount if you register by the 17th.
This past weekend was yet another Free Comic Book Day for the United States, but as it turns out, it was also the first ever Free Comic Book Day for Netherlands and its neighboring country of Belgium (don’t know about Luxembourg). FCBD has been a tradition for my friends and I back in the US for many years now, but sadly I was unable to join in on the fun in 2011 on account of living overseas, so I was glad to see the concept reach all the way over here.
Unlike the complicated Manhattan crawl I’m accustomed to where we’d hit every comic store around, the city I’m living in only has two comic shops so it was a far simpler affair. What I found particularly interesting, though, was the selection of free comics. I typically think of the FCBD giveaways as being a mix of superheroes, some humorous Archie-esque comics, a couple of more experimental works, and then a smattering of manga offerings, and this year appeared to be no exception. In contrast, the comparatively small selection of comics for the Dutch/Belgian FCBD primarily involved European comics, with The Walking Dead being the only American comic as far as I can tell. Of particular note is the Dutch Storm, and the variety of lively artwork in Het beste van Oogachtend FCBD (a compilation of various artists’ work) probably makes it my favorite overall.
Sadly I can’t really read Dutch so I can’t actually tell you how these comics are, but they’re quite pleasant as souvenirs regardless. For those of you familiar with Dutch comics, I currently have as my distant, distant goal for Dutch literacy volumes of Agent 327 and Suske & Wiske, as well as a Dutch-translated issue of Yoko Tsuno. Some day…