While I have had many friends over the years who were quite fond of Magic: The Gathering, for one reason or another I never quite got into it. So when I began reading about the different player types in Magic as defined by the cards’ creators, I found it so fascinating in a way that I kind of wish I had gotten into the game more. But while I do not have familiarity with Magic, I have thrown many hours into the Pokemon series, and I thought about whether or not I’d be able to determine by player type based on my experience there.
According to Mark Rosewater, the architect behind the current card creation system, players of Magic fall into one of three categories: Timmy, who “wants to experience something,” Johnny, who “wants to express something,” and Spike, who “plays to prove something.” More details can be found here. I’ve found myself unable to quite determine where I fall in the spectrum, but perhaps if I explain how I feel about one aspect of the Pokemon, maybe you can help me out.
The second generation of Pokemon games introduced an attack called “Hidden Power.” Story-wise, it was supposed to be a mysterious strength lurking deep within your Pokemon which allowed it to attack with a type element that it normally would not able to. On a technical level, it was an attack ranging in power from weak to medium strength that could be any one of the 17 Pokemon types in the game depending on your individual Pokemon’s inherent statistics. At first it came across as a move you were “lucky” to get, but its meaning and purpose changed in the context of high-level competition, where it could be manipulated to give you exactly the type and strength you wanted. Combined with the fact that nearly every Pokemon could learn it, Hidden Power became a wild card of sorts, customizable just like everything else in the game.
I did not like Hidden Power then, and even though its capacity has been a little more limited since Diamond and Pearl and the re-categorization of “physical” and “special” attacks where the move only becomes useful to “Special Attackers,” I still do not like it. As a person who really enjoys creating Pokemon teams using Pokemon that are not the cream of the crop and trying to figure out different ways to make them work even when they’re at a distinct disadvantage, the way Hidden Power has been continuously used as a near-automatic suggestion to fill a Pokemon’s move slot has always bothered me. Need your Hypno to fight a Swampert? Just give it Hidden Power Grass. Ground types giving your Jolteon trouble? Hidden Power Ice is your answer. Rather than encouraging players to really sit down and think about how a Pokemon could make the most out of its limitations, Hidden Power became a band-aid that could be applied to just about anything, the chainsaw applied to the proverbial hedge maze which just encourages laziness. While I don’t necessarily fault anyone for using the move (why ignore it if it’s there?), I would rather it never existed in the first place.
I am well aware of the counter-argument that Hidden Power is a boon to these lesser Pokemon of which I’m so fond, as it gives them diversity and the ability to compete where without it they would just have no other choice. After all, why should Dragonite get Ice, Electric, Fire, and Water attacks but not Pidgeot? I understand that side well, but I just wish the solution wasn’t as simple and widespread as Hidden Power. With Hidden Power, there’s so much less challenge in trying to get a Pokemon to work that it takes some of my enjoyment out of team-building, because I can’t just ignore that it exists because it’d inevitably be used against me.
So what do you think? I get the feeling I’m not really all that Spike, and I know hybrids can exist, but I’m not too sure where I fall between Timmy and Johnny.
As an aside, I’m quite pumped that Mewtwo finally gets its own signature attack. I’ve been hoping for this since forever because previously Mewtwo’s only distinguishing trait was that it was “really good.”

7 comments
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November 16, 2010 at 12:40 pm
Eric Rupe
You’re definitely a Johnny. In actual terms on the game, Timmys are people who like the big splashy cards that cost a lot but have a big effect on the game. They also tend to be more casual players who don’t necessarily care or know about the deeper theories behind the game and tend to play more for fun than anything else.
Johnnys on the other hand tend to be more interested in the deck building and card interaction aspects on the game. They like to build their unique decks based on their own ideas and often time using cards that require you to focus your deck around those cards. They also tend to have more of an interest in the mechanics of the game because that is how you learn to best take advantage of figuring out how to use the cards you want to. They also like using overlooked cards or ones that are thought to be “unplayable.”
November 16, 2010 at 12:41 pm
Sabin
When I started reading this for some reason I really thought you were talking about the pokemon card game
November 16, 2010 at 6:24 pm
Mystlord
I feel that you’re a Timmy with a slight brain mutation. You want to experience the game in its purest form. In other words, in the way in which it was meant by the creators (or rather your interpretation of how the creators meant for the game to be played).
November 17, 2010 at 1:58 am
Shance
I guess this is what hardcore gaming is: You try to win the game with all the odds against you. It may not be the best interpretation for everyone else, but you want to play it the way you want to play it, regardless if others scorn you for it because it’s not practical/good/useful/etc.
This somehow reminds me of my past (and current) experiences playing Touhou:
http://rainbowsphere.oniichannoecchi.com/archives/3226
November 18, 2010 at 3:48 pm
kadian1364
Timmy = likes big, splashy effects with little consideration of cost or efficiency.
Johnny = likes the challenge of using unique and under-appreciated tools to accomplish something.
Spike = likes the competition and loves winning with any means.
Vorthos = likes the story and mythos behind the game maybe even more than the game itself.
I agree with the first comment: You’re a Johnny, someone who likes to express creativity through the Pokemon teams you build. Hidden Power is the definition of a Spike move: a vanilla attack that’s random to most Pokemon players but a staple in the metagame because it can be exploited. You’re against the “one size fits all” mentality that Hidden Power promotes.
November 18, 2010 at 3:59 pm
sdshamshel
Thanks to everyone for chiming in. I think both kadian and Eric are probably right, and I fit most neatly into the Johnny category.
One thing I want to point out though is something that’s mentioned in the article I linked, which is the misconception about “Timmy.”
“One of the great myths about Timmy is that he is young and inexperienced. I think this comes from the fact that a non-Timmy (particularly a Spike) looking at a Timmy play reads his choices as those of inexperience. Why else would he play overcosted fatties or coin flipping cards or cards that, simply put, aren’t that good? Because Spike misses the point. Timmy plays with cards that make him happy; cards that create cool moments; cards that make him laugh; cards that allow him to hang with his friends; cards that cause him to have fun. Winning and losing isn’t even really the point (although winning is fun – Timmy gets that). For Timmy, the entire reason to play is having a good time. ”
Which is to say, not prioritizing winning as the only thing doesn’t mean you don’t prioritize winning at all.
May 31, 2011 at 1:08 pm
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[...] it difficult to wrap my head around entirely. The card makers over at Wizards of the Coast created basic personality profiles for people who play Magic: The Gathering (Timmy who plays for the experience, Johnny who plays to [...]